static public int constructor(IntPtr l) { try { GameFramework.BinaryTable.FileHeader o; System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); o = new GameFramework.BinaryTable.FileHeader(a1, a2); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }