static public int Init(IntPtr l) { try { GameFramework.AssetBundleManager self = (GameFramework.AssetBundleManager)checkSelf(l); self.Init(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.AssetBundleManager o; o = new GameFramework.AssetBundleManager(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Unload(IntPtr l) { try { GameFramework.AssetBundleManager self = (GameFramework.AssetBundleManager)checkSelf(l); System.String a1; checkType(l, 2, out a1); self.Unload(a1); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int Contains(IntPtr l) { try { GameFramework.AssetBundleManager self = (GameFramework.AssetBundleManager)checkSelf(l); System.String a1; checkType(l, 2, out a1); var ret = self.Contains(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }