示例#1
0
        private void RecycleText(HUDText hudtext)
        {
            if (hudtext == null)
            {
                return;
            }
            hudtext.RectTrans.anchoredPosition3D = new Vector3(10000, 0, 0);
            var go = hudtext.gameObject;

            _HudTextPool?.Release(go);
        }
示例#2
0
 private void UpdateHUDTextAnim(HUDText text)
 {
     if (text.currentModel.Models.Count > 0)
     {
         foreach (MotionModel motion in text.currentModel.Models)
         {
             if (motion == null)
             {
                 continue;
             }
             var duration   = motion.duration;
             var dalay      = motion.delay;
             var motionType = motion.GetMotionType();
             if (motionType == enHUDMotionType.Scale)
             {
                 var model = motion as MotionScaleModel;
                 text.currentTime += Time.deltaTime;
                 if (model != null)
                 {
                     Vector3 startValue = model.startScale;
                     Vector3 endValue   = model.endScale;
                     if (text.currentTime > dalay)
                     {
                         float   animTime = text.currentTime - dalay;
                         float   t        = animTime / duration;
                         float   ease     = UIAnimationEquations.GetEaseFloat(t, model.easeType, model.Parameters);
                         Vector3 value    = UnClampedLerp(startValue, endValue, ease);
                         text.RectTrans.localScale = value;
                     }
                 }
             }
             else if (motionType == enHUDMotionType.Alpha)
             {
                 var model = motion as MotionAlphaModel;
                 text.currentTime += Time.deltaTime;
                 if (model != null)
                 {
                     float startValue = model.startAlpha;
                     float endValue   = model.endAlpha;
                     if (text.currentTime > dalay)
                     {
                         float animTime = text.currentTime - dalay;
                         float t        = animTime / duration;
                         float ease     = UIAnimationEquations.GetEaseFloat(t, model.easeType, model.Parameters);
                         float value    = UnClampedLerp(startValue, endValue, ease);
                         text.CanvasGrp.alpha = value;
                     }
                 }
             }
             else if (motionType == enHUDMotionType.Linear)
             {
                 var model = motion as MotionLinearModel;
                 text.currentTime += Time.deltaTime;
                 if (model != null)
                 {
                     Vector3 startValue = model.startOffset;
                     Vector3 endValue   = model.endOffset;
                     if (text.currentTime > dalay)
                     {
                         float   animTime = text.currentTime - dalay;
                         float   t        = animTime / duration;
                         float   ease     = UIAnimationEquations.GetEaseFloat(t, model.easeType, model.Parameters);
                         Vector3 value    = UnClampedLerp(startValue, endValue, ease);
                         if (text.IsFollow)
                         {
                             var pos = text.FollowGameObject.transform.position;
                             pos.y += GetModelHeight(text.FollowGameObject, 1, false);
                             Vector3 uipos = TranslatePosToUIPos(pos + text.OffectVector3 + value);
                             text.RectTrans.position = uipos;
                         }
                         else
                         {
                             Vector3 uipos = TranslatePosToUIPos(text.StartPos + value);
                             text.RectTrans.position = uipos;
                         }
                     }
                 }
             }
         }
     }
 }