transform(startime, bone, vector3(position), eular(rotate), relaitve_type, is_attach[, is_use_terrain_height=false][,randomrotate = Vector3.zero]);
Inheritance: AbstractSkillTriger
示例#1
0
 static public int Reset(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.TransformTrigger self = (GameFramework.Skill.Trigers.TransformTrigger)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.TransformTrigger o;
         o = new GameFramework.Skill.Trigers.TransformTrigger();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        protected override ISkillTriger OnClone()
        {
            TransformTrigger copy = new TransformTrigger();

            copy.m_BoneName           = m_BoneName;
            copy.m_Postion            = m_Postion;
            copy.m_Rotate             = m_Rotate;
            copy.m_RelativeType       = m_RelativeType;
            copy.m_IsAttach           = m_IsAttach;
            copy.m_IsUseTerrainHeight = m_IsUseTerrainHeight;
            copy.m_RandomRotate       = m_RandomRotate;
            return(copy);
        }
示例#4
0
 static public int Execute(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.TransformTrigger self = (GameFramework.Skill.Trigers.TransformTrigger)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         System.Int64 a4;
         checkType(l, 5, out a4);
         var ret = self.Execute(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        protected override ISkillTriger OnClone()
        {
            TransformTrigger copy = new TransformTrigger();

            copy.m_BoneName = m_BoneName;
            copy.m_Postion = m_Postion;
            copy.m_Rotate = m_Rotate;
            copy.m_RelativeType = m_RelativeType;
            copy.m_IsAttach = m_IsAttach;
            copy.m_IsUseTerrainHeight = m_IsUseTerrainHeight;
            copy.m_RandomRotate = m_RandomRotate;

            return copy;
        }