Inheritance: AbstractSkillTriger
        protected override ISkillTriger OnClone()
        {
            RotateTrigger copy = new RotateTrigger();

            copy.m_RemainTime = m_RemainTime;
            copy.m_RotateSpeed = m_RotateSpeed;
            return copy;
        }
示例#2
0
        protected override ISkillTriger OnClone()
        {
            RotateTrigger copy = new RotateTrigger();

            copy.m_RemainTime  = m_RemainTime;
            copy.m_RotateSpeed = m_RotateSpeed;
            return(copy);
        }
示例#3
0
 static public int Reset(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.RotateTrigger self = (GameFramework.Skill.Trigers.RotateTrigger)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#4
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 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.RotateTrigger o;
         o = new GameFramework.Skill.Trigers.RotateTrigger();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#5
0
 static public int Execute(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.RotateTrigger self = (GameFramework.Skill.Trigers.RotateTrigger)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         System.Int64 a4;
         checkType(l, 5, out a4);
         var ret = self.Execute(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }