protected override ISkillTriger OnClone() { CurveMovementTrigger copy = new CurveMovementTrigger(); copy.m_SectionList.AddRange(m_SectionList); copy.m_IsCurveMoving = true; copy.m_IsFreeMove = m_IsFreeMove; return(copy); }
static public int Reset(IntPtr l) { try { GameFramework.Skill.Trigers.CurveMovementTrigger self = (GameFramework.Skill.Trigers.CurveMovementTrigger)checkSelf(l); self.Reset(); pushValue(l, true); return(1); } catch (Exception e) { return(error(l, e)); } }
static public int constructor(IntPtr l) { try { GameFramework.Skill.Trigers.CurveMovementTrigger o; o = new GameFramework.Skill.Trigers.CurveMovementTrigger(); pushValue(l, true); pushValue(l, o); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Execute(IntPtr l) { try { GameFramework.Skill.Trigers.CurveMovementTrigger self = (GameFramework.Skill.Trigers.CurveMovementTrigger)checkSelf(l); System.Object a1; checkType(l, 2, out a1); SkillSystem.SkillInstance a2; checkType(l, 3, out a2); System.Int64 a3; checkType(l, 4, out a3); System.Int64 a4; checkType(l, 5, out a4); var ret = self.Execute(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
protected override ISkillTriger OnClone() { CurveMovementTrigger copy = new CurveMovementTrigger(); copy.m_IsLockRotate = m_IsLockRotate; copy.m_SectionList.AddRange(m_SectionList); copy.m_IsCurveMoving = true; return copy; }