bufftoself(starttime[,centerx,centery,centerz,radius,angle_or_length,aoetype,maxCount,relativeToTarget]);
Inheritance: AbstractSkillTriger
 static public int Reset(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.BuffToSelfTrigger self = (GameFramework.Skill.Trigers.BuffToSelfTrigger)checkSelf(l);
         self.Reset();
         pushValue(l, true);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
示例#2
0
        protected override ISkillTriger OnClone()
        {
            BuffToSelfTrigger copy = new BuffToSelfTrigger();

            copy.m_RelativeCenter   = m_RelativeCenter;
            copy.m_Radius           = m_Radius;
            copy.m_AngleOrLength    = m_AngleOrLength;
            copy.m_AoeType          = m_AoeType;
            copy.m_MaxCount         = m_MaxCount;
            copy.m_RelativeToTarget = m_RelativeToTarget;

            return(copy);
        }
 static public int constructor(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.BuffToSelfTrigger o;
         o = new GameFramework.Skill.Trigers.BuffToSelfTrigger();
         pushValue(l, true);
         pushValue(l, o);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
 static public int Execute(IntPtr l)
 {
     try {
         GameFramework.Skill.Trigers.BuffToSelfTrigger self = (GameFramework.Skill.Trigers.BuffToSelfTrigger)checkSelf(l);
         System.Object a1;
         checkType(l, 2, out a1);
         SkillSystem.SkillInstance a2;
         checkType(l, 3, out a2);
         System.Int64 a3;
         checkType(l, 4, out a3);
         System.Int64 a4;
         checkType(l, 5, out a4);
         var ret = self.Execute(a1, a2, a3, a4);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
        protected override ISkillTriger OnClone()
        {
            BuffToSelfTrigger copy = new BuffToSelfTrigger();
            copy.m_RelativeCenter = m_RelativeCenter;
            copy.m_Radius = m_Radius;
            copy.m_AngleOrLength = m_AngleOrLength;
            copy.m_AoeType = m_AoeType;
            copy.m_MaxCount = m_MaxCount;
            copy.m_RelativeToTarget = m_RelativeToTarget;

            return copy;
        }