protected override Scene CreateScene() { var scene = new Scene("MainScene"); scene.Add(new ColorLayer("Background", Color.CornflowerBlue)); var spriteSheet = this.CreateSpriteSheet(); this.entityLayer = new SpriteLayer("EntityMap"); scene.Add(this.entityLayer); this.playerShipEntity = new PlayerShipEntity(this.entityLayer, spriteSheet); this.playerShipEntity.BindController(this.InputConfiguration); scene.Add(this.playerShipEntity); var yellowSprite = new Sprite(spriteSheet, "YellowEnemy") { Position = new Vector(250, 100) }; var redSprite = new Sprite(spriteSheet, "RedEnemy") { Position = new Vector(300, 100) }; var blueSprite = new Sprite(spriteSheet, "BlueEnemy") { Position = new Vector(350, 100) }; this.entityLayer.AddSprite(yellowSprite); this.entityLayer.AddSprite(redSprite); this.entityLayer.AddSprite(blueSprite); return scene; }
public static Scene LoadFrom(GameResourceManager gameResourceManager, string path) { var document = XDocument.Load(path); var sceneElement = document.Element("Scene"); var scene = new Scene(sceneElement.Attribute("name").Value); foreach (var layerElement in sceneElement.Elements()) { switch (layerElement.Name.ToString()) { case "ImageLayer": scene.Add(ImageXmlRepository.ImageLayerFromXml(gameResourceManager, layerElement)); break; case "HexLayer": scene.Add(HexXmlRepository.HexLayerFromXml(gameResourceManager, layerElement)); break; case "TileLayer": scene.Add(TileXmlRepository.TileLayerFromXml(gameResourceManager, layerElement)); break; case "ColorLayer": scene.Add(ColorXmlRepository.ColorLayerFromXml(layerElement)); break; case "SpriteLayer": scene.Add(SpriteXmlRepository.SpriteLayerFromXml(gameResourceManager, layerElement)); break; case "DrawingLayer": scene.Add(DrawingXmlRepository.DrawingLayerFromXml(layerElement)); break; } } return scene; }
protected override Scene CreateScene() { var scene = new Scene("Tiled") { UseLinearSampler = false }; scene.Add(new ColorLayer("Background", Color.CornflowerBlue)); var tiledFile = TiledFile.LoadScalable(@"Tiled\untitled.tmx", this.ResourceManager); this.tileLayers = tiledFile.TileLayers.ToList(); scene.AddRange(this.tileLayers); var drawingLayer = new DrawingLayer("ObjectLayer"); foreach (var tiledObject in tiledFile.ObjectLayers.First().TiledObjects) drawingLayer.AddRectangle(tiledObject.Position.X, tiledObject.Position.Y, 10, 10, 2, Color.Red); scene.Add(drawingLayer); return scene; }
protected override Scene CreateScene() { var scene = new Scene("HubScene"); scene.Add(new ColorLayer("Background", Color.CornflowerBlue)); var font = this.ResourceManager.GetDrawingFont(@"Sandbox\SpriteFont1"); var hubMap = new DrawingLayer("HubMap"); this.sandboxRectangle = hubMap.AddRectangle(10, 10, 200, 200, 1, Color.White); this.shootEmUpRectangle = hubMap.AddRectangle(220, 10, 200, 200, 1, Color.White); this.tiledRectangle = hubMap.AddRectangle(10, 230, 200, 200, 1, Color.White); this.touchRectangle = hubMap.AddRectangle(220, 230, 200, 200, 1, Color.White); //hubMap.AddRectangle(10, 230, 200, 200, 1, Color.White); //hubMap.AddRectangle(220, 230, 200, 200, 1, Color.White); hubMap.AddText(font, "1 - Sandbox sample", new Vector(20, 210), Color.White); hubMap.AddText(font, "2 - ShootEmUp sample", new Vector(220, 210), Color.White); hubMap.AddText(font, "3 - Tiled sample", new Vector(20, 430), Color.White); hubMap.AddText(font, "4 - Touch sample", new Vector(220, 430), Color.White); scene.Add(hubMap); scene.Add(new MouseCursor(this.InputConfiguration.CreateMouseTracking(this.Camera))); return scene; }
protected override Scene CreateScene() { var scene = new Scene("Touch"); scene.Add(new ColorLayer("Background", Color.CornflowerBlue)); scene.Add(this.CreateButtonLayer(), this.CreateDiagnosticLayer()); return scene; }
protected override Scene CreateScene() { var scene = new Scene("scene1"); this.coinSound = this.ResourceManager.GetSoundEffect(@"Sandbox\Coin").CreateInstance(); this.coinSound.Volume = 0.5f; #if (NETFX_CORE) this.music = this.ResourceManager.GetMusic(@"Sandbox\Music2"); #else this.music = this.ResourceManager.GetMusic(@"Sandbox\Music3.wav"); #endif scene.Add( this.CreateColorLayer(), this.CreateImageLayer(), this.CreateHexLayer(), this.CreateTileLayer(), this.CreateHexLayerTestDistance(), this.CreateSpriteLayer(), this.CreateDiagnosticLayer(), this.CreateMouseCursor(), this.CreateMouseFollow()); //this.scene.Save(@"C:\Users\Pascal\Dev\DotNet\GitHub\XNAGameEngine2D\TestScene.xml"); //this.TestSceneSaveLoad(); //this.TestSheetsSaveLoad(); return scene; }