示例#1
0
            /// <summary>
            /// 异步卸载场景。
            /// </summary>
            /// <param name="sceneAssetName">要卸载场景资源的名称。</param>
            /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData)
            {
                if (m_ResourceManager.m_ResourceHelper == null)
                {
                    throw new GameFrameworkException("You must set resource helper first.");
                }

                object asset = null;

                if (m_SceneToAssetMap.TryGetValue(sceneAssetName, out asset))
                {
                    m_SceneToAssetMap.Remove(sceneAssetName);
                    m_AssetPool.Unspawn(asset);
                    if (!m_AssetPool.ReleaseObject(asset))
                    {
                        throw new GameFrameworkException(Utility.Text.Format("Unload scene '{0}' failure.", sceneAssetName));
                    }
                }
                else
                {
                    throw new GameFrameworkException(Utility.Text.Format("Can not find asset of scene '{0}'.", sceneAssetName));
                }

                m_ResourceManager.m_ResourceHelper.UnloadScene(sceneAssetName, unloadSceneCallbacks, userData);
            }
示例#2
0
        /// <summary>
        /// 异步卸载场景。
        /// </summary>
        /// <param name="sceneAssetName">要卸载场景资源的名称。</param>
        /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData)
        {
            if (string.IsNullOrEmpty(sceneAssetName))
            {
                throw new GameFrameworkException("Scene asset name is invalid.");
            }

            if (unloadSceneCallbacks == null)
            {
                throw new GameFrameworkException("Unload scene callbacks is invalid.");
            }

            m_ResourceLoader.UnloadScene(sceneAssetName, unloadSceneCallbacks, userData);
        }
        /// <summary>
        /// 异步卸载场景。
        /// </summary>
        /// <param name="sceneAssetName">要卸载场景资源的名称。</param>
        /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
        public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks)
        {
            if (string.IsNullOrEmpty(sceneAssetName))
            {
                throw new System.Exception("Scene asset name is invalid.");
            }

            if (unloadSceneCallbacks == null)
            {
                throw new System.Exception("Unload scene callbacks is invalid.");
            }

            m_ResourceLoader.UnloadScene(sceneAssetName, unloadSceneCallbacks, null);
        }
            /// <summary>
            /// 异步卸载场景。
            /// </summary>
            /// <param name="sceneAssetName">要卸载场景资源的名称。</param>
            /// <param name="unloadSceneCallbacks">卸载场景回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void UnloadScene(string sceneAssetName, UnloadSceneCallbacks unloadSceneCallbacks, object userData)
            {
                if (m_ResourceManager.m_ResourceHelper == null)
                {
                    throw new System.Exception("You must set resource helper first.");
                }

                object asset = null;

                if (m_SceneToAssetMap.TryGetValue(sceneAssetName, out asset))
                {
                    m_SceneToAssetMap.Remove(sceneAssetName);
                    m_AssetPool.Unspawn(asset);
                }
                else
                {
                    throw new System.Exception(string.Format("Can not find asset of scene '{0}'.", sceneAssetName));
                }

                m_ResourceManager.m_ResourceHelper.UnloadScene(sceneAssetName, unloadSceneCallbacks, userData);
            }