/// <summary> /// 设置对象池管理器。 /// </summary> /// <param name="objectPoolManager">对象池管理器。</param> public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) { if (objectPoolManager == null) { throw new GameFrameworkException("Object pool manager is invalid."); } m_ResourceLoader.SetObjectPoolManager(objectPoolManager); }
public void SetObjectPoolManager(IObjectPoolManager objectPoolManager) { m_ResourceLoader.SetObjectPoolManager(objectPoolManager); }