private void OnResourceInitComplete(object sender, GameFramework.Resource.ResourceInitCompleteEventArgs e) { m_EventComponent.Fire(this, new ResourceInitCompleteEventArgs(e)); }
private void OnResourceInitComplete(object sender, GameFramework.Resource.ResourceInitCompleteEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceInitCompleteEventArgs>().Fill(e)); }