private void OnResourceCheckComplete(object sender, GameFramework.Resource.ResourceCheckCompleteEventArgs e) { m_EventComponent.Fire(this, new ResourceCheckCompleteEventArgs(e)); }
private void OnResourceCheckComplete(object sender, GameFramework.Resource.ResourceCheckCompleteEventArgs e) { m_EventComponent.Fire(this, ReferencePool.Acquire <ResourceCheckCompleteEventArgs>().Fill(e)); }