public void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks, object userData) { ResourceInfo?resourceInfo = null; string[] dependencyAssetNames = null; string resourceChildName = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames, out resourceChildName)) { string err; loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.NotReady); return; } LoadAssetTask mainTask = new LoadAssetTask(assetName, resourceInfo.Value, dependencyAssetNames, loadAssetCallbacks, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetNames, mainTask, userData)) { string err; loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.dependencyerror); return } } m_TaskPool.AddTask(mainTask); }
void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks, object userData) { if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames)) { string errorAsset = string.Format(); if (laodAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.NotReady); return; } throw new; } LoadAssetTask mainTask = new LoadAssetTask(assetName, resourceInfo.Value, dependencyAssetNames); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, mainTask)) { string errorMessage = ; if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName); return; } throw new ; } } m_TaskPool.AddTask(mainTask); }
public static LoadAssetTask Create(string assetName, Type assetType, int priority, ResourceInfo resourceInfo, string[] dependencyAssetNames, LoadAssetCallbacks loadAssetCallbacks, object userData) { LoadAssetTask loadAssetTask = ReferencePool.Acquire <LoadAssetTask>(); loadAssetTask.Initialize(assetName, assetType, priority, resourceInfo, dependencyAssetNames, userData); loadAssetTask.m_LoadAssetCallbacks = loadAssetCallbacks; return(loadAssetTask); }
/// <summary> /// 异步加载资源。 /// </summary> /// <param name="assetName">要加载资源的名称。</param> /// <param name="assetType">要加载资源的类型。</param> /// <param name="priority">加载资源的优先级。</param> /// <param name="loadAssetCallbacks">加载资源回调函数集。</param> /// <param name="userData">用户自定义数据。</param> public void LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData) { ResourceInfo resourceInfo = null; string[] dependencyAssetNames = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames)) { string errorMessage = Utility.Text.Format("Can not load asset '{0}'.", assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, resourceInfo != null && !resourceInfo.Ready ? LoadResourceStatus.NotReady : LoadResourceStatus.NotExist, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } if (IsLoadFromBinary(resourceInfo.LoadType)) { string errorMessage = Utility.Text.Format("Can not load asset '{0}' which is a binary asset.", assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.TypeError, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } LoadAssetTask mainTask = LoadAssetTask.Create(assetName, assetType, priority, resourceInfo, dependencyAssetNames, loadAssetCallbacks, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, priority, mainTask, userData)) { string errorMessage = Utility.Text.Format("Can not load dependency asset '{0}' when load asset '{1}'.", dependencyAssetName, assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.DependencyError, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } } m_TaskPool.AddTask(mainTask); if (!resourceInfo.Ready) { m_ResourceManager.UpdateResource(resourceInfo.ResourceName); } }
/// <summary> /// 异步加载资源。 /// </summary> /// <param name="assetName">要加载资源的名称。</param> /// <param name="loadAssetCallbacks">加载资源回调函数集。</param> /// <param name="userData">用户自定义数据。</param> public void LoadAsset(string assetName, LoadAssetCallbacks loadAssetCallbacks, object userData) { ResourceInfo?resourceInfo = null; string[] dependencyAssetNames = null; string[] scatteredDependencyAssetNames = null; string resourceChildName = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames, out scatteredDependencyAssetNames, out resourceChildName)) { string errorMessage = string.Format("Can not load asset '{0}'.", assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.NotReady, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } LoadAssetTask mainTask = new LoadAssetTask(assetName, resourceInfo.Value, dependencyAssetNames, scatteredDependencyAssetNames, resourceChildName, loadAssetCallbacks, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, mainTask, userData)) { string errorMessage = string.Format("Can not load dependency asset '{0}' when load asset '{1}'.", dependencyAssetName, assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.DependencyError, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } } m_TaskPool.AddTask(mainTask); }
/// <summary> /// 异步加载资源。 /// </summary> /// <param name="assetName">要加载资源的名称。</param> /// <param name="assetType">要加载资源的类型。</param> /// <param name="priority">加载资源的优先级。</param> /// <param name="loadAssetCallbacks">加载资源回调函数集。</param> /// <param name="userData">用户自定义数据。</param> public void LoadAsset(string assetName, Type assetType, int priority, LoadAssetCallbacks loadAssetCallbacks, object userData) { ResourceInfo?resourceInfo = null; string[] dependencyAssetNames = null; if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames)) { string errorMessage = Utility.Text.Format("Can not load asset '{0}'.", assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.NotReady, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } LoadAssetTask mainTask = ReferencePool.Acquire <LoadAssetTask>(); mainTask.Initialize(assetName, assetType, priority, resourceInfo.Value, dependencyAssetNames, loadAssetCallbacks, userData); foreach (string dependencyAssetName in dependencyAssetNames) { if (!LoadDependencyAsset(dependencyAssetName, priority, mainTask, userData)) { string errorMessage = Utility.Text.Format("Can not load dependency asset '{0}' when load asset '{1}'.", dependencyAssetName, assetName); if (loadAssetCallbacks.LoadAssetFailureCallback != null) { loadAssetCallbacks.LoadAssetFailureCallback(assetName, LoadResourceStatus.DependencyError, errorMessage, userData); return; } throw new GameFrameworkException(errorMessage); } } m_TaskPool.AddTask(mainTask); }