示例#1
0
        /// <summary>
        /// 异步实例化资源。
        /// </summary>
        /// <param name="assetName">要实例化资源的名称。</param>
        /// <param name="instantiateAssetCallbacks">实例化资源回调函数集。</param>
        /// <param name="userData">用户自定义数据。</param>
        public void InstantiateAsset(string assetName, InstantiateAssetCallbacks instantiateAssetCallbacks, object userData)
        {
            if (string.IsNullOrEmpty(assetName))
            {
                throw new GameFrameworkException("Asset name is invalid.");
            }

            if (instantiateAssetCallbacks == null)
            {
                throw new GameFrameworkException("Instantiate asset callbacks is invalid.");
            }

            m_ResourceLoader.InstantiateAsset(assetName, instantiateAssetCallbacks, userData);
        }
示例#2
0
            /// <summary>
            /// 异步实例化资源。
            /// </summary>
            /// <param name="assetName">要实例化资源的名称。</param>
            /// <param name="instantiateAssetCallbacks">实例化资源回调函数集。</param>
            /// <param name="userData">用户自定义数据。</param>
            public void InstantiateAsset(string assetName, InstantiateAssetCallbacks instantiateAssetCallbacks, object userData)
            {
                ResourceInfo?resourceInfo = null;

                string[] dependencyAssetNames          = null;
                string[] scatteredDependencyAssetNames = null;
                string   resourceChildName             = null;

                if (!CheckAsset(assetName, out resourceInfo, out dependencyAssetNames, out scatteredDependencyAssetNames, out resourceChildName))
                {
                    string errorMessage = string.Format("Can not instantiate asset '{0}'.", assetName);
                    if (instantiateAssetCallbacks.InstantiateAssetFailureCallback != null)
                    {
                        instantiateAssetCallbacks.InstantiateAssetFailureCallback(assetName, LoadResourceStatus.NotReady, errorMessage, userData);
                        return;
                    }

                    throw new GameFrameworkException(errorMessage);
                }

                InstantiateAssetTask mainTask = new InstantiateAssetTask(assetName, resourceInfo.Value, dependencyAssetNames, scatteredDependencyAssetNames, resourceChildName, instantiateAssetCallbacks, userData);

                foreach (string dependencyAssetName in dependencyAssetNames)
                {
                    if (!LoadDependencyAsset(dependencyAssetName, mainTask, userData))
                    {
                        string errorMessage = string.Format("Can not load dependency asset '{0}' when instantiate asset '{1}'.", dependencyAssetName, assetName);
                        if (instantiateAssetCallbacks.InstantiateAssetFailureCallback != null)
                        {
                            instantiateAssetCallbacks.InstantiateAssetFailureCallback(assetName, LoadResourceStatus.DependencyError, errorMessage, userData);
                            return;
                        }

                        throw new GameFrameworkException(errorMessage);
                    }
                }

                m_TaskPool.AddTask(mainTask);
            }