bool UserNotificationsChangedHandler(GameFramework.Messaging.BaseMessage message) { UserNotificationsChangedMessage msg = message as UserNotificationsChangedMessage; if (msg.Enabled) { CancelLocalNotifications(); RegisterLocalNotifications(); } else { CancelLocalNotifications(); } return(true); }
/// <summary> /// A dummy test handler that will update a global value to show it has been called. /// </summary> /// <param name="message"></param> /// <returns></returns> public bool TestHandler(BaseMessage message) { _testHandlerCalled = true; _handlerCallCount++; return(true); }