public void Update(KeyboardStateBase keyboardState, MouseStateBase mouseState, IGameTiming gameTime) { var previousDown = this.isDown; this.isDown = this.mappingKeys.Any(keyboardState.IsKeyDown) || this.mappingButtons.Any(mouseState.IsButtonDown); if (this.isDown && this.buttonDownAction != null) this.buttonDownAction.Invoke(gameTime); if (!this.isDown && this.buttonUpAction != null) this.buttonUpAction.Invoke(gameTime); if (this.buttonClickAction != null && previousDown && !this.isDown) this.buttonClickAction.Invoke(gameTime); if (this.buttonStateAction != null) this.buttonStateAction.Invoke(this.isDown, gameTime); }
public void Update(KeyboardStateBase keyboardStateState, IGameTiming gameTime) { this.keyboardTrackingAction.Invoke(keyboardStateState, gameTime); }