//////////////////////////////////////////////////////////////////////////// public Header(Manager manager, int _columns, int width) : base(manager) { SetDefaultSize(width, 1); this.Width = width; int defaultWidth = width / _columns; buttons = new List<HeaderButton>(); HeaderButton btn; for (int i = 0; i < _columns; i++) { btn = new HeaderButton(manager); btn.Init(); btn.Top = 0; btn.Left = i * defaultWidth; btn.Width = defaultWidth; buttons.Add(btn); this.Add(btn); } this.Height = buttons[0].Height; this.Color = Color.DimGray; }
private const string lrButton = "Control"; // Layer we will draw (from skin file) //////////////////////////////////////////////////////////////////////////// #endregion #region //// Construstors ////// //////////////////////////////////////////////////////////////////////////// public Header(Manager manager, int _columns, int width) : base(manager) { SetDefaultSize(width, 1); this.Width = width; int defaultWidth = width / _columns; buttons = new List <HeaderButton>(); HeaderButton btn; for (int i = 0; i < _columns; i++) { btn = new HeaderButton(manager); btn.Init(); btn.Top = 0; btn.Left = i * defaultWidth; btn.Width = defaultWidth; buttons.Add(btn); this.Add(btn); } this.Height = buttons[0].Height; this.Color = Color.DimGray; }