public void ShouldRegisterAndUnregisterFloatGameEventListener() { var gameEvent = ScriptableObject.CreateInstance <FloatGameEvent>(); var listener = new NoOpArgumentListener <float>(); gameEvent.RegisterListener(listener); Assert.AreEqual(1, gameEvent.Listeners.Count()); gameEvent.UnregisterListener(listener); Assert.AreEqual(0, gameEvent.Listeners.Count()); }
public void ShouldRegisterAndUnregisterTransformGameEventListener() { var gameEvent = ScriptableObject.CreateInstance <TransformGameEvent>(); var listener = new NoOpArgumentListener <UnityEngine.Transform>(); gameEvent.RegisterListener(listener); Assert.AreEqual(1, gameEvent.Listeners.Count()); gameEvent.UnregisterListener(listener); Assert.AreEqual(0, gameEvent.Listeners.Count()); }
public void ShouldRegisterAndUnregisterGameEventMultipleListeners() { var gameEvent = ScriptableObject.CreateInstance <Vector3GameEvent>(); var firstListener = new NoOpArgumentListener <UnityEngine.Vector3>(); var secondListener = new NoOpArgumentListener <UnityEngine.Vector3>(); gameEvent.RegisterListener(firstListener); gameEvent.RegisterListener(secondListener); Assert.AreEqual(2, gameEvent.Listeners.Count()); gameEvent.UnregisterListener(firstListener); gameEvent.UnregisterListener(secondListener); Assert.AreEqual(0, gameEvent.Listeners.Count()); }