public static void NoManaUseHeroPower(Hero.HeroPower power) { WriteLine($"Not enough mana to use heropower since its cost = {power.Cost} when you have only {power.Hero.Parent.Mana} mana"); }
public static void HeroPowerNeedsToReload(Hero.HeroPower power) { WriteLine($"\"{power.GetType().Name}\" - the {power.Hero.Name}'s heropower has to reload! Wait a turn"); }