public void DrawPool() { goal.holepos = new Vector2f(528, 125); engine.SetColor(Color.Black); engine.SetBackgroundColor(0, 128, 0); engine.SetColor(139, 69, 19); engine.FillRectangle(0, 0, 10, 240); engine.FillRectangle(630, 0, 10, 240); engine.FillRectangle(0, 0, 640, 10); engine.FillRectangle(0, 230, 640, 10); }
override public void Paint() { engine.SetBackgroundColor(Color.AppelBlauwZeeGroen); engine.SetColor(Color.Black); engine.DrawBitmap(spelen, 210, 0); engine.DrawString("press 1 for curling", 0, 0, 100, 100); engine.DrawString("press 2 for pool", 230, 0, 100, 100); engine.DrawString("press 3 for golf", 550, 0, 100, 100); engine.DrawString("press Q to exit the game", 260, 220, 1000, 100); }
public void Paint() { if (Puzzel == 0) { if (room == 0) { } if (room == 1) { m_GameEngine.DrawBitmap(Achtergrond_2, 0, 0); } if (room == 2) { m_GameEngine.DrawBitmap(Achtergrond_3, 0, 0); } if (room == 3) { m_GameEngine.DrawBitmap(Achtergrond_4, 0, 0); } if (room == 4) { } if (room == 5) { } if (room == 6) { m_GameEngine.DrawBitmap(Achtergrond_7, 0, 0); } if (room == 7) { m_GameEngine.DrawBitmap(Achtergrond_8, 0, 0); } if (room == 8) { } if (room == 9) { } if (room == 10) { } if (room == 11) { } if (room == 12) { } if (room == 13) { } if (room == 14) { } if (room == 15) { } m_GameEngine.FillRectangle(p1_posX, p1_posY, 80, 230); //m_GameEngine.DrawString("" + p1_posX + ".", 10, 10, 200, 10); //m_GameEngine.DrawString("" + p1_posY + ".", 10, 30, 200, 10); m_GameEngine.DrawString("Movement:", 10, 10, 200, 10); m_GameEngine.DrawString("Up, Down, Right, Left.", 130, 5, 400, 10); m_GameEngine.DrawString("W, S, D, A.", 130, 25, 200, 10); m_GameEngine.DrawString("room: " + room + ".", 10, 50, 200, 10); m_GameEngine.SetColor(139, 0, 0); m_GameEngine.FillRectangle(xPositie + 4, yPositie - 2, 10, 3); m_GameEngine.FillRectangle(xPositie, yPositie - 14, 3, 10); m_GameEngine.FillRectangle(xPositie - 12, yPositie - 2, 10, 3); m_GameEngine.FillRectangle(xPositie, yPositie + 3, 3, 10); m_GameEngine.SetColor(0, 0, 0); } if (Puzzel == 1) { stuk.Paint(); } }