public static Character GetKnight(int index, BehaviorType bh) { Character c = new Character(bh); c.BasicSkills = new BasicSkills(5, 3, 6, 3, 4, 4, 4, 6, 8, 2); c.CC_weapon = new Sword(); c.Armor = FullPlate(); if (index == 0) c.SetImage("Square1.png"); else c.SetImage("Square2.png"); return c; }
public static Character GetPeasant(int index, BehaviorType bh) { Character c = new Character(bh); c.BasicSkills = new BasicSkills(4, 2, 2, 2, 2, 2, 2, 1, 1, 1); c.CC_weapon = new Axe(); c.Armor = None(); if (index == 0) c.SetImage("Square1.png"); else c.SetImage("Square2.png"); return c; }
public static Character GetCommoner(int index) { Character c = new Character(); c.BasicSkills = new BasicSkills(5, 2, 3, 3, 3, 3, 3, 2, 2, 1); c.CC_weapon = new Sword(); c.Armor = GetShield(); if (index == 0) c.SetImage("Square1.png"); else c.SetImage("Square2.png"); return c; }
public static Character GetWarrior(int index) { Character c = new Character(); c.BasicSkills = new BasicSkills(6, 3, 4, 3, 4, 4, 4, 4, 6, 2); c.CC_weapon = new Sword(); c.Armor = FullPlate(); if (index == 0) c.SetImage("Square1.png"); else c.SetImage("Square2.png"); return c; }