public Controller() : base() { #region Load reactions from XML Reactions = new Dictionary<Element, Reaction>(); List<Reaction> reactions = DAO.LoadReactionsFromXML(Reaction.REACTIONS_FILENAME); for (int i = 0; i < reactions.Count; i++) if (!Reactions.ContainsKey(reactions[i].ElementType)) Reactions.Add(reactions[i].ElementType, reactions[i]); #endregion LevelMap = DAO.LoadFile(CurrentLevel + ".xml"); if (LevelMap == null) LevelMap = GenerateTestLevel(); Camera = new Camera(); Player1 = new Player(100, 100); DeadOjects = new List<DeadObject>(); #region Play and Loop Music Audio.Play(Music.InGameMusic); SoundEffect.MasterVolume = Game1.GlobalVolume; MediaPlayer.Volume = Game1.GlobalVolume * Volume; MediaPlayer.IsRepeating = true; // Loop Music #endregion LevelWidth = GetLevelWidth(); LevelHeight = GetLevelHeight(); InGameMenu = new InGameMenu(); VisibleTiles = new List<Tile>(); }
private Map GenerateTestLevel() { Map testMap = new Map(); int tileSize = Game1.TILE_SIZE; testMap = new Map(); int groundLevel = Game1.SCREEN_HEIGHT; for (int x = 0; x < 20; x++) { testMap.Tiles.Add(new Tile(x * tileSize, groundLevel, Element.GroundCenter)); for (int y = 1; y < 4; y++) testMap.Tiles.Add(new Tile(x * tileSize, groundLevel + (y * tileSize), Element.DirtCenter)); } return testMap; }
public void LoadSpecificLevel(object level) { CurrentLevel = (int)level; string filename = CurrentLevel + ".xml"; LevelMap = DAO.LoadFile(filename); if (LevelMap == null) LevelMap = GenerateTestLevel(); Toast.ShowMsg("Loading " + CurrentLevel + ".xml"); UpdateLevelWidthHeight(); }
public void LoadNextLevel(object nothing) { CurrentLevel++; if (CurrentLevel > 3) CurrentLevel = 0; string filename = CurrentLevel + ".xml"; LevelMap = DAO.LoadFile(filename); if (LevelMap == null) LevelMap = GenerateTestLevel(); UpdateLevelWidthHeight(); ResetPlayer(null); }
public void LoadMap(object nothing) { LevelMap = DAO.LoadFile(CurrentLevel + ".xml"); if (LevelMap == null) LevelMap = GenerateTestLevel(); Toast.ShowMsg("Loading " + CurrentLevel + ".xml"); UpdateLevelWidthHeight(); }
/// <summary> /// Saves a single SaveGameData object to disk and returns if successful. /// </summary> /// <param name="saveObject"></param> /// <param name="filename"></param> /// <returns></returns> public static bool SaveFile(Map saveObject, string filename) { try { XmlSerializer serializer = new XmlSerializer(typeof(Map)); TextWriter textWriter = new StreamWriter(filename, false); serializer.Serialize(textWriter, saveObject); textWriter.Close(); return true; } catch (Exception e) { Console.WriteLine("Save Problem: " + e.Message); return false; } }