ScreenTexture CreateTexture(MyTexture2D texture) { var screenTexture = new ScreenTexture(Camera, Vector2.Zero, BasicSize, this, texture); screenTexture.ReferenceVisuals(this); AddNestedObject(screenTexture, 3); OnBasicSizeChanged += newSize => screenTexture.BasicSize = newSize; //OnBasicPositionChanged += newPosition => screenTexture.BasicPosition = newPosition; return(screenTexture); }
public ScreenTextureContainer(Camera camera, Vector2 position, Vector2 size, IScreenParentObject parent = null, MyTexture2D texture = null) : base(camera, position, size, parent) { ScreenTexture = CreateTexture(texture); }
public ScreenTextureContainer(Camera camera, Func <Vector2> positionProvider, Func <Vector2> sizeProvider, IScreenParentObject parent = null, MyTexture2D texture = null) : base(camera, positionProvider, sizeProvider, parent) { ScreenTexture = CreateTexture(texture); }