/// <summary> /// 检查贴图的是否能建立边界,如果建立边界失败,将抛出异常。成功时则返回所建的边界。 /// 在检测贴图是否能被正常的建立边界的情况下使用。 /// </summary> /// <param name="tex"></param> /// <param name="borderMap">建立边界成功时返回结果</param> public static void CheckBorder(Texture2D tex, out SpriteBorder.BorderMap borderMap) { SpriteBorder border = new SpriteBorder(tex, out borderMap); }
/// <summary> /// 构造指定贴图的边界,为了测试,返回borderMap /// </summary> /// <param name="tex"></param> /// <param name="borderMap"></param> public SpriteBorder(Texture2D tex, out SpriteBorder.BorderMap borderMap) : this( tex ) { borderMap = this.borderMap; }
/// <summary> /// /// </summary> /// <param name="curPoint"></param> /// <param name="prePoint"></param> /// <param name="borderMap"></param> public BorderBulidException(Point curPoint, Point prePoint, SpriteBorder.BorderMap borderMap) { this.curPoint = curPoint; this.prePoint = prePoint; this.borderMap = borderMap; }
/// <summary> /// /// </summary> /// <param name="curPoint"></param> /// <param name="prePoint"></param> /// <param name="borderMap"></param> public BorderBulidException ( Point curPoint, Point prePoint, SpriteBorder.BorderMap borderMap ) { this.curPoint = curPoint; this.prePoint = prePoint; this.borderMap = borderMap; }