//direction they walk to public Direction Directionto(Unit u) { if (u.GetType() == typeof(Grubs)) { Grubs g = (Grubs)u; if (g.Xpos < Xpos) { return(Direction.North); } else if (g.Ypos > Ypos) { return(Direction.East); } else if (g.Xpos > xpos) { return(Direction.South); } else { return(Direction.West); } } else { return(Direction.North); } }
private int Distance(Unit u) { if (u.GetType() == typeof(Grubs)) { Grubs r = (Grubs)u; int d = Math.Abs(Xpos - r.Xpos) + Math.Abs(Ypos - r.Ypos); return(d); } else { return(0); } }
// they attack within range public override bool Range(Unit u) { if (u.GetType() == typeof(Grubs)) { Grubs r = (Grubs)u; if (Distance(u) <= Attackrange) { return(true); } else { return(false); } } else { return(false); } }
private void Button_Click(object sender, EventArgs e) { int x = (((Button)sender).Location.X - GBMap.Location.X) / SIZE; int y = (((Button)sender).Location.Y - GBMap.Location.Y) / SIZE; txtInfo.Text = x + " " + y; foreach (Unit u in map.Units) { if (u.GetType() == typeof(MeleeUnit)) { MeleeUnit m = (MeleeUnit)u; if (m.Xpos == x && m.Ypos == y) { txtInfo.Text = "Melee" + m.ToString(); } } } foreach (Unit Y in map.Units) { if (y.GetType() == typeof(RangesUnit)) { RangesUnit r = (RangesUnit)Y; if (r.Xpos == x && r.Ypos == y) { txtInfo.Text = "Archer" + r.ToString(); } } } foreach (Unit X in map.Units) { if (y.GetType() == typeof(Grubs)) { Grubs G = (Grubs)X; if (G.Xpos == x && G.Ypos == y) { txtInfo.Text = "Grubs" + G.ToString(); } } } }
public Map(int maxx, int maxy, int numUnits, int numBuilding) { building = new Building[numBuilding]; units = new Unit[numUnits]; for (int i = 0; i < numUnits / 3; i++) { MeleeUnit M = new MeleeUnit(R.Next(0, maxx), R.Next(0, maxy), 50, 15, 1, 1, i % 2, "M", "Warrior"); Units[i] = M; } for (int j = numUnits / 2; j < numUnits; j++) { RangesUnit r = new RangesUnit(R.Next(0, maxx), R.Next(0, maxy), 50, 10, 1, 3, j % 2, "R", "Archer"); Units[j] = r; } for (int m = 0; m < numUnits / 2; m++) { Grubs g = new Grubs(R.Next(0, maxx), R.Next(0, maxy), 100, 7, 1, 2, m % 2, "G", "grubs"); Units[m] = g; } //for (int n = 0; n < numUnits / 2; n++) //{ // deadshot ds = new deadshot(R.Next(0, maxx), // R.Next(0, maxy), // 15, // 25, // 1, // 4, // n % 2, // "DS", // "DeadShot"); // Units[n] = ds; //} //for (int k = numBuilding / 2; k < numBuilding; k++) //{ // ResourceBuilding rb = new ResourceBuilding(R.Next(0, maxx), // R.Next(0, maxy), // 1000, // k % 2, // "ResourceBuilding"); // building[k] = rb; //} //for (int l = numBuilding / 2; l < numBuilding; l++) //{ // FactoryBuilding fb = new FactoryBuilding(R.Next(0, maxx), // R.Next(0, maxy), // 1000, // l % 2, // "FactoryBuilding"); // building[l] = fb; //} }
private void DisplayMap() { GBMap.Controls.Clear(); foreach (Unit u in map.Units) { if (u.GetType() == typeof(MeleeUnit)) { int begin_x, begin_y; begin_x = GBMap.Location.X; begin_y = GBMap.Location.Y; MeleeUnit m = (MeleeUnit)u; Button b = new Button(); b.Size = new Size(SIZE, SIZE); b.Location = new Point(begin_x + (m.Xpos * SIZE), begin_y + (m.Ypos * SIZE)); b.Text = m.Symbol; if (m.Faction == 2) { b.ForeColor = Color.Silver; } else { b.ForeColor = Color.Orange; } if (m.Death()) { b.ForeColor = Color.Black; } b.Click += new EventHandler(Button_Click); GBMap.Controls.Add(b); } else if (u.GetType() == typeof(RangesUnit)) { int start_x, start_y; start_x = GBMap.Location.X; start_y = GBMap.Location.Y; RangesUnit r = (RangesUnit)u; Button b = new Button(); b.Size = new Size(SIZE, SIZE); b.Location = new Point(start_x + (r.Xpos * SIZE), start_y + (r.Ypos * SIZE)); b.Text = r.Symbol; if (r.Faction == 3) { b.ForeColor = Color.Silver; } else { b.ForeColor = Color.Orange; } if (r.Death()) { b.ForeColor = Color.Black; } b.Click += new EventHandler(Button_Click); GBMap.Controls.Add(b); } else if (u.GetType() == typeof(Grubs)) { int begin_x, begin_y; begin_x = GBMap.Location.X; begin_y = GBMap.Location.Y; Grubs g = (Grubs)u; Button b = new Button(); b.Size = new Size(SIZE, SIZE); b.Location = new Point(begin_x + (g.Xpos * SIZE), begin_y + (g.Ypos * SIZE)); b.Text = g.Symbol; if (g.Faction == 1) { b.ForeColor = Color.Green; } else if (g.Death()) { b.ForeColor = Color.Black; } b.Click += new EventHandler(Button_Click); GBMap.Controls.Add(b); } //else if (u.GetType() == typeof(deadshot)) //{ // int begin_x, begin_y; // begin_x = GBMap.Location.X; // begin_y = GBMap.Location.Y; // deadshot g = (deadshot)u; // Button b = new Button(); // b.Size = new Size(SIZE, SIZE); // b.Location = new Point(begin_x + (g.Xpos * SIZE), begin_y + (g.Ypos * SIZE)); // b.Text = g.Symbol; // if (g.Faction == 4) // { // b.ForeColor = Color.LightBlue; // } // if (g.Death()) // { // b.ForeColor = Color.Black; // } // b.Click += new EventHandler(Button_Click); // GBMap.Controls.Add(b); //} //foreach (Building y in map.buildings) //{ // int begin_x, begin_y; // begin_x = GBMap.Location.X; // begin_y = GBMap.Location.Y; // ResourceBuilding m = (ResourceBuilding)y; // Button b = new Button(); // b.Size = new Size(SIZE, SIZE); // b.Location = new Point(begin_x + (m.Xpos * SIZE), begin_y + (m.Ypos * SIZE)); // b.Text = m.Symbol; // if (m.Faction == 2) // { // b.ForeColor = Color.Green; // } // else // { // b.ForeColor = Color.Orange; // } // if (m.isDestroyed()) // { // b.ForeColor = Color.Black; // } // b.Click += new EventHandler(Button_Click); // GBMap.Controls.Add(b); //} //else if (u.GetType() == typeof(FactoryBuilding)) //{ // int start_x, start_y; // start_x = GBMap.Location.X; // start_y = GBMap.Location.Y; // FactoryBuilding fb = (FactoryBuilding); // Button b = new Button(); // b.Size = new Size(SIZE, SIZE); // b.Location = new Point(start_x + (fb.Xpos * SIZE), start_y + (fb.Ypos * SIZE)); // b.Text = fb.Symbol; // if (fb.Faction == 1) // { // b.ForeColor = Color.Green; // } // else // { // b.ForeColor = Color.Orange; // } // if (fb.isDestroyed()) // { // b.ForeColor = Color.Black; // } // b.Click += new EventHandler(Button_Click); // GBMap.Controls.Add(b); //} } }
private void UpdateMap() { foreach (Unit u in map.Units) { if (u.GetType() == typeof(MeleeUnit)) { MeleeUnit m = (MeleeUnit)u; if (m.Health < 5) { switch (R.Next(0, 5)) { case 0: m.Move(Direction.North); break; case 1: m.Move(Direction.West); break; case 2: m.Move(Direction.South); break; case 3: m.Move(Direction.East); break; } } else { bool inCombat = false; foreach (Unit e in map.Units) { if (u.Range(e)) { u.Combat(e); inCombat = true; } } if (inCombat) { Unit c = m.Close(map.Units); m.Move(m.Directionto(c)); } } } else if (u.GetType() == typeof(RangesUnit)) { RangesUnit r = (RangesUnit)u; if (r.Health < 20) { switch (R.Next(0, 4)) { case 0: r.Move(Direction.North); break; case 1: r.Move(Direction.West); break; case 2: r.Move(Direction.South); break; case 3: r.Move(Direction.East); break; } } else { bool inCombat = false; foreach (Unit e in map.Units) { if (u.Range(e)) { u.Combat(e); inCombat = true; } } if (inCombat) { Unit c = r.Close(map.Units); r.Move(r.Directionto(c)); } } } else if (u.GetType() == typeof(Grubs)) { Grubs g = (Grubs)u; if (g.Health < 20) { switch (R.Next(0, 4)) { case 0: g.Move(Direction.North); break; case 1: g.Move(Direction.West); break; case 2: g.Move(Direction.South); break; case 3: g.Move(Direction.East); break; } } else { bool inCombat = false; foreach (Unit e in map.Units) { if (u.Range(e)) { u.Combat(e); inCombat = true; } } if (inCombat) { Unit c = g.Close(map.Units); g.Move(g.Directionto(c)); } } } //else if (u.GetType() == typeof(deadshot)) //{ // deadshot ds = (deadshot)u; // if (ds.Health < 20) // { // switch (R.Next(0, 4)) // { // case 0: ds.Move(Direction.North); break; // case 1: ds.Move(Direction.West); break; // case 2: ds.Move(Direction.South); break; // case 3: ds.Move(Direction.East); break; // } // } // else // { // bool inCombat = false; // foreach (Unit e in map.Units) // { // if (u.Range(e)) // { // u.Combat(e); // inCombat = true; // } // } // if (inCombat) // { // Unit c = ds.Close(map.Units); // ds.Move(ds.Directionto(c)); // } // } //} } //foreach (Building y in map.buildings) //{ // if (y.GetType() == typeof(ResourceBuilding)) // { // ResourceBuilding rb = (ResourceBuilding)y; // } //} }