public override void LoadFromDict(string dataKey, Dictionary <string, object> dict) { _key = dataKey; if (dict == null) { LoadFromSavedData(dataKey); } else { dict.TryGetFloat(localScaleKey, out _localScale); dict.TryGetFloat(aggroKey, out _aggro); dict.TryGetFloat(counterKey, out _counter); dict.TryGetFloat(reflectKey, out _reflect); dict.TryGetFloat(stunKey, out _stun); dict.TryGetFloat(criticalKey, out _critical); dict.TryGetFloat(poisonKey, out _poison); dict.TryGetFloat(bleedKey, out _bleed); dict.TryGetFloat(slowKey, out _slow); dict.TryGetFloat(pierceKey, out _pierce); dict.TryGetFloat(flameKey, out _flame); dict.TryGetString(weaponNameKey, out _weaponName); dict.TryGetString(typeNameKey, out _typeName); dict.TryGetString(raceNameKey, out _raceName); dict.TryGetString(shapePathKey, out _shapePath); string customDataKey; dict.TryGetString(projectileKeyKey, out customDataKey); _projectileKey = new GDEProjectileData(customDataKey); dict.TryGetString(extraProjectileKeyKey, out customDataKey); _extraProjectileKey = new GDEProjectileData(customDataKey); LoadFromSavedData(dataKey); } }
public GDEProjectileData ShallowClone() { string newKey = Guid.NewGuid().ToString(); GDEProjectileData newClone = new GDEProjectileData(newKey); newClone.shapePath = shapePath; newClone.fsmPath = fsmPath; newClone.localScale = localScale; return(newClone); }
public void Reset_extraProjectileKey() { GDEDataManager.ResetToDefault(_key, extraProjectileKeyKey); Dictionary <string, object> dict; GDEDataManager.Get(_key, out dict); string customDataKey; dict.TryGetString(extraProjectileKeyKey, out customDataKey); _extraProjectileKey = new GDEProjectileData(customDataKey); extraProjectileKey.ResetAll(); }
public override void LoadFromSavedData(string dataKey) { _key = dataKey; _localScale = GDEDataManager.GetFloat(_key, localScaleKey, _localScale); _aggro = GDEDataManager.GetFloat(_key, aggroKey, _aggro); _counter = GDEDataManager.GetFloat(_key, counterKey, _counter); _reflect = GDEDataManager.GetFloat(_key, reflectKey, _reflect); _stun = GDEDataManager.GetFloat(_key, stunKey, _stun); _critical = GDEDataManager.GetFloat(_key, criticalKey, _critical); _poison = GDEDataManager.GetFloat(_key, poisonKey, _poison); _bleed = GDEDataManager.GetFloat(_key, bleedKey, _bleed); _slow = GDEDataManager.GetFloat(_key, slowKey, _slow); _pierce = GDEDataManager.GetFloat(_key, pierceKey, _pierce); _flame = GDEDataManager.GetFloat(_key, flameKey, _flame); _weaponName = GDEDataManager.GetString(_key, weaponNameKey, _weaponName); _typeName = GDEDataManager.GetString(_key, typeNameKey, _typeName); _raceName = GDEDataManager.GetString(_key, raceNameKey, _raceName); _shapePath = GDEDataManager.GetString(_key, shapePathKey, _shapePath); _projectileKey = GDEDataManager.GetCustom(_key, projectileKeyKey, _projectileKey); _extraProjectileKey = GDEDataManager.GetCustom(_key, extraProjectileKeyKey, _extraProjectileKey); }
public GDEProjectileData DeepClone() { GDEProjectileData newClone = ShallowClone(); return(newClone); }