示例#1
0
 private DefaultGameData.Default_UserData userSet()
 {
     //나중에 바꿔야됨
     DefaultGameData.Default_UserData userData = new DefaultGameData.Default_UserData(20, 0.01f, 0.01f, 2, 100, 10, 100, 10);
     //
     return(userData);
 }
示例#2
0
        private void SaveData_2()
        {
            string basicPath = Application.dataPath;

            Debug.Log("SaveData_2");
            // user
            DefaultGameData.Default_UserData testUser = userSet();
            // unit
            List <DefaultGameData.Default_MinionData> testObj = unitSet();
            // item
            List <DefaultGameData.Default_ItemData> testItem = itemSet();
            // skill
            List <DefaultGameData.Default_SkillData> testSkill = skillSet();
            // minion skill
            List <DefaultGameData.Default_MinionSkillData> testMinionSkill = minionSkillSet();

            // lv exp
            DefaultGameData.LvExpManager lvManager = expManagerSet();

            BinaryFormatter bf = new BinaryFormatter();

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultUserDataPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, testUser);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultItemDataPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, testItem);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultSkillDataPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, testSkill);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultMinionSkillPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, testMinionSkill);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultMinionDataPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, testObj);
            }

            using (FileStream fs = new FileStream(basicPath + DataPath.defaultExpManagerPath, FileMode.OpenOrCreate))
            {
                bf.Serialize(fs, lvManager);
            }
        }