// INITIALIZERS: -------------------------------------------------------------------------- public override void OnOpen() { GlobalTags instance = AssetDatabase.LoadAssetAtPath <GlobalTags>(Path.Combine( GlobalTagsEditor.PATH_ASSET, GlobalTagsEditor.NAME_ASSET )); if (instance == null) { this.editorWindow.Close(); } this.tagsEditor = (GlobalTagsEditor)Editor.CreateEditor(instance); }
// PUBLIC STATIC METHODS: ----------------------------------------------------------------- public static Tag[] GetTags() { if (GLOBAL_TAGS_INSTANCE == null) { GLOBAL_TAGS_INSTANCE = AssetDatabase.LoadAssetAtPath <GlobalTags>(Path.Combine( GlobalTagsEditor.PATH_ASSET, GlobalTagsEditor.NAME_ASSET )); } if (GLOBAL_TAGS_INSTANCE == null) { return(new Tag[0]); } return(GLOBAL_TAGS_INSTANCE.tags); }
// INITIALIZE: ---------------------------------------------------------------------------- private void OnEnable() { if (target == null || serializedObject == null) { return; } this.spTags = serializedObject.FindProperty(PROP_GLOBALTAGS); if (this.spTags.objectReferenceValue == null) { GameCreatorUtilities.CreateFolderStructure(GlobalTagsEditor.PATH_ASSET); GlobalTags instance = ScriptableObject.CreateInstance <GlobalTags>(); AssetDatabase.CreateAsset(instance, Path.Combine( GlobalTagsEditor.PATH_ASSET, GlobalTagsEditor.NAME_ASSET )); this.spTags.objectReferenceValue = instance; serializedObject.ApplyModifiedPropertiesWithoutUndo(); serializedObject.Update(); } this.spVariables = serializedObject.FindProperty(PROP_GLOBALVARIABLES); if (this.spVariables.objectReferenceValue == null) { GameCreatorUtilities.CreateFolderStructure(GlobalVariablesEditor.PATH_ASSET); GlobalVariables instance = ScriptableObject.CreateInstance <GlobalVariables>(); AssetDatabase.CreateAsset(instance, Path.Combine( GlobalVariablesEditor.PATH_ASSET, GlobalVariablesEditor.NAME_ASSET )); this.spVariables.objectReferenceValue = instance; serializedObject.ApplyModifiedPropertiesWithoutUndo(); serializedObject.Update(); } this.variablesEditor = (GlobalVariablesEditor)CreateEditor( this.spVariables.objectReferenceValue ); }