// PUBLIC STATIC METHODS: ----------------------------------------------------------------- public static GUIContent GetContent(ContentType type, ContentStyle style) { QuestToolbarUtils.RequireDataSetup(); return(DATA[(int)type].Get(style)); }
private void PaintQuestToolbar() { bool hasSelection = this.questsTree.HasSelection(); int selectionCount = (hasSelection ? this.questsTree.GetSelection().Count : 0); bool selectionRoot = ( selectionCount > 0 && this.questsTree.GetSelection().Contains(QuestsTreeView.ROOT_ID) ); System.Type selectionType = null; if (selectionCount == 1) { int instanceID = this.questsTree.GetSelection()[0]; IQuest instance = this.InstanceIDToObject(instanceID); selectionType = (instance != null ? instance.GetType() : null); } QuestToolbarUtils.ContentStyle contentStyle = QuestToolbarUtils.ContentStyle.IconOnly; GUIContent gcQuest = QuestToolbarUtils.GetContent(QuestToolbarUtils.ContentType.Quest, contentStyle); GUIContent gcTask = QuestToolbarUtils.GetContent(QuestToolbarUtils.ContentType.Task, contentStyle); GUIContent gcDelete = QuestToolbarUtils.GetContent(QuestToolbarUtils.ContentType.Delete, contentStyle); EditorGUILayout.BeginHorizontal(); GUILayoutOption height = GUILayout.Height(18f); EditorGUI.BeginDisabledGroup(!QuestEditor.CanAddElement(selectionCount, selectionType)); if (GUILayout.Button(gcQuest, this.styleBtnLeft, height)) { QuestEditor.AddElement(this); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(!TaskEditor.CanAddElement(selectionCount, selectionType)); if (GUILayout.Button(gcTask, this.styleBtnMid, height)) { TaskEditor.AddElement(this); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(!hasSelection || selectionRoot); if (GUILayout.Button(gcDelete, this.styleBtnRight, height) && this.questsTree.HasSelection()) { List <int> items = new List <int>(this.questsTree.GetSelection()); this.DeleteItems(items); AssetDatabase.ImportAsset(QuestUtilities.GetQuestsRootPath()); this.questsTree.Reload(); } EditorGUI.EndDisabledGroup(); EditorGUILayout.Space(); this.questsTree.searchString = this.searchField.OnGUI(this.questsTree.searchString); EditorGUILayout.Space(); if (GUILayout.Button(SETTINGS, this.styleBtn)) { QuestsSettingsWindow settings = new QuestsSettingsWindow(this.spSettings); PopupWindow.Show(this.settingsRect, settings); } if (UnityEngine.Event.current.type == EventType.Repaint) { this.settingsRect = GUILayoutUtility.GetLastRect(); } EditorGUILayout.EndHorizontal(); EditorGUILayout.Space(); }