public override bool InstantExecute(GameObject target, IAction[] actions, int index) { Container cont = this.GetContainer(target); if (cont == null) { return(true); } if (this.item.item == null) { return(true); } cont.RemoveItem(this.item.item.uuid, this.amount.GetInt(target)); return(true); }
public override void OnClickButton() { Container container = this.containerUIManager.currentContainer; int addAmount = InventoryManager.Instance.AddItemToInventory(this.item.uuid, 1); if (addAmount <= 0) { return; } container.RemoveItem(this.item.uuid, addAmount); this.containerUIManager.UpdateItems(); if (this.containerUIManager.onRemove != null) { this.containerUIManager.onRemove.Invoke(this.item.uuid); } }
public override bool InstantExecute(GameObject target, IAction[] actions, int index) { Container cont = this.GetContainer(target); if (cont == null) { return(true); } List <Container.ItemData> items = cont.GetItems(); for (int i = 0; i < items.Count; ++i) { Container.ItemData item = items[i]; InventoryManager.Instance.AddItemToInventory(item.uuid, item.amount); cont.RemoveItem(item.uuid, item.amount); } return(true); }