// PROTECTED METHODS: --------------------------------------------------------------------- protected DatabaseDialogue.ConfigData GetConfigData() { DatabaseDialogue.ConfigData defaultConfig = DatabaseDialogue.Load().defaultConfig; DatabaseDialogue.ConfigData result = new DatabaseDialogue.ConfigData(defaultConfig); if (this.dialogue.overrideConfig) { if (this.dialogue.config.dialogueSkin != null) { result.dialogueSkin = this.dialogue.config.dialogueSkin; } result.skipKey = this.dialogue.config.skipKey; result.revisitChoiceOpacity = this.dialogue.config.revisitChoiceOpacity; result.enableTypewriterEffect = this.dialogue.config.enableTypewriterEffect; result.charactersPerSecond = this.dialogue.config.charactersPerSecond; } if (this.overrideDefaultConfig) { if (this.config.dialogueSkin != null) { result.dialogueSkin = this.config.dialogueSkin; } result.skipKey = this.config.skipKey; result.revisitChoiceOpacity = this.config.revisitChoiceOpacity; result.enableTypewriterEffect = this.config.enableTypewriterEffect; result.charactersPerSecond = this.config.charactersPerSecond; } return(result); }
protected bool SetupChoices(DialogueItemChoiceGroup item, DatabaseDialogue.ConfigData config) { this.CleanChoices(); int choicesSetup = 0; for (int i = 0; i < item.children.Count; ++i) { DialogueItemChoice choice = item.children[i] as DialogueItemChoice; if (!choice || (choice.showOnce && choice.IsRevisit())) { continue; } bool conditions = choice.CheckConditions(); if (!conditions && choice.onFailChoice == DialogueItemChoice.FailChoiceCondition.HideChoice) { continue; } GameObject choiceInstance = Instantiate <GameObject>(this.prefabChoice); choiceInstance.GetComponent <RectTransform>().SetParent(this.choiceContainer, false); DialogueChoiceUI choiceUI = choiceInstance.GetComponent <DialogueChoiceUI>(); bool disabled = ( !conditions && choice.onFailChoice == DialogueItemChoice.FailChoiceCondition.DisableChoice ); if (choiceUI != null) { choiceUI.Setup(config, item, i, disabled); } choicesSetup++; } if (item.shuffleChoices) { this.ShuffleChoices(); } if (this.choiceContainer.childCount > 0) { EventSystem.current.SetSelectedGameObject(null); if (DatabaseDialogue.Load().autoFocusFirstChoice) { Transform selection = this.choiceContainer.GetChild(0); EventSystem.current.SetSelectedGameObject(selection.gameObject); } } return(choicesSetup != 0); }
// PROTECTED METHODS: --------------------------------------------------------------------- protected DatabaseDialogue.ConfigData GetConfigData() { DatabaseDialogue.ConfigData defaultConfig = DatabaseDialogue.Load().defaultConfig; DatabaseDialogue.ConfigData result = defaultConfig; if (this.overrideDefaultConfig) { if (this.config.dialogueSkin != null) { result.dialogueSkin = this.config.dialogueSkin; } result.enableTypewritterEffect = this.config.enableTypewritterEffect; result.charactersPerSecond = this.config.charactersPerSecond; } return(result); }