public static PlayableGestureClip CreateAfter( AnimationClip animationClip, AvatarMask avatarMask, float fadeIn, float fadeOut, float speed, ref PlayableGraph graph, PlayableBase previous) { PlayableGestureClip gesture = new PlayableGestureClip( animationClip, avatarMask, fadeIn, fadeOut, speed ); AnimationClipPlayable input1 = AnimationClipPlayable.Create(graph, animationClip); input1.SetTime(0f); input1.SetSpeed(speed); input1.SetDuration(animationClip.length); gesture.Setup(ref graph, previous, ref input1); return(gesture); }
public static PlayableGestureClip Create <TInput0, TOutput>( AnimationClip animationClip, AvatarMask avatarMask, float fadeIn, float fadeOut, float speed, ref PlayableGraph graph, ref TInput0 input0, ref TOutput output) where TInput0 : struct, IPlayable where TOutput : struct, IPlayable { PlayableGestureClip gesture = new PlayableGestureClip( animationClip, avatarMask, fadeIn, fadeOut, speed ); AnimationClipPlayable input1 = AnimationClipPlayable.Create(graph, animationClip); input1.SetTime(0f); input1.SetSpeed(speed); input1.SetDuration(animationClip.length); gesture.Setup(ref graph, ref input0, ref input1, ref output); return(gesture); }