public void SetSustainShake(CameraShake cameraShake) { this.sustainShake = cameraShake; }
public void StopSustainShake(float fadeTime = 1.0f) { this.shakes.Add(new CameraShake(fadeTime, this.sustainShake)); this.sustainShake = null; }
public void AddShake(CameraShake cameraShake) { this.shakes.Add(cameraShake); }