public void Register(string name, IProcedure proc) { if (!_procedures.ContainsKey(name)) { proc.procName = name; proc.procSceneRes = name; _procedures.Add(name, proc); } else { GameLog.Warn("register same procedure, name({0})", name); } }
public void ChangeProcedure(string name, int sceneId = 0) { IProcedure procedure = GameContext.procedureFactory.Get(name); if (procedure == null) { GameLog.Error("change procedure type error.name({0})", name); return; } procedure.Reset(); procedure.sceneId = sceneId; SceneManager.LoadScene(procedure.procSceneRes); _procedure = procedure; }
public void Init() { _procedure = null; }