public ObjGroupGameObject(ObjGroup objGroup) : base(objGroup.defaultProgram) { Name = objGroup.Name; Location = objGroup.Location; Orientation = objGroup.Orientation; Scale = objGroup.Scale; Objects = objGroup.GetObjects(); }
public ObjGroupGameObjectPlayer(ObjGroup objGroup) : base(objGroup) { }
public ObjGroupGameObjectTurret(ObjGroup objGroup) : base(objGroup) { objTurretTower = Objects[0]; objTurretBase = Objects[1]; }
public ObjGroupGameObjectEnemy(ObjGroup objGroup) : base(objGroup) { }