public CreatureBattleInfo(Creature _creature, int _dv, int _pv, Dice _hitDice)
		{
			DV = _dv;
			PV = _pv;
			Creature = _creature;
			HP = _hitDice.Roll();
			HPMax = _hitDice.Max;
			Agro = new Dictionary<Creature, int>();
		}
		public IntelligentBattleInfo(Intelligent _intelligent, int _dv, int _pv, Dice _hitDice):base(_intelligent, _dv, _pv, _hitDice)
		{
			ToHitModifier = 5;
		}
		public CreatureBattleInfo(Creature _creature, int _dv, int _pv, Dice _hitDice, int _toHit, int _dmg)
			: this(_creature, _dv, _pv, _hitDice)
		{
			ToHitModifier = _toHit;
			DmgModifier = _dmg;
		}
		public MonsterBattleInfo(AbstractMonster _monster, int _dv, int _pv, Dice _hitDice)
			: base(_monster, _dv, _pv, _hitDice)
		{
			ToHitModifier = 5;
		}