public CreatureBattleInfo(Creature _creature, int _dv, int _pv, Dice _hitDice) { DV = _dv; PV = _pv; Creature = _creature; HP = _hitDice.Roll(); HPMax = _hitDice.Max; Agro = new Dictionary<Creature, int>(); }
public IntelligentBattleInfo(Intelligent _intelligent, int _dv, int _pv, Dice _hitDice):base(_intelligent, _dv, _pv, _hitDice) { ToHitModifier = 5; }
public CreatureBattleInfo(Creature _creature, int _dv, int _pv, Dice _hitDice, int _toHit, int _dmg) : this(_creature, _dv, _pv, _hitDice) { ToHitModifier = _toHit; DmgModifier = _dmg; }
public MonsterBattleInfo(AbstractMonster _monster, int _dv, int _pv, Dice _hitDice) : base(_monster, _dv, _pv, _hitDice) { ToHitModifier = 5; }