// Use this for initialization void Start() { clicker = GameObject.Find("GameController").GetComponent <ClickerController>(); rotationMount = 180 / clicker.floors; // 180 is full rotation of arrow (-90 to 90) rotX = transform.rotation.x; rotY = transform.rotation.y; }
void Start() { clicker = GameObject.Find("GameController").GetComponent <ClickerController>(); switch (invaderState) { case LiftInvaderStates.WalkTo: currentState = walkToState; break; case LiftInvaderStates.OpenLift: currentState = openLiftState; break; default: break; } }
void Start() { lis = gameObject.GetComponent <LiftInvaderSpawner>(); instance = this; rateText.text = ""; DisableButtons(); levelIndicator = GameObject.Find("storymeter_arrow").GetComponent <LevelIndicator>(); oldScore = PlayerPrefs.GetFloat("HighScore", defaultValue); ScoreText.gameObject.SetActive(true); PunchButton.SetActive(true); if (depletionRates.Length != floors) { Debug.LogError("Floor amount does not match with depletion rates."); } audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>(); if (!audioManager) { Debug.LogError("No audiomanager script found!"); } //SetFloorText(_currentFloor); _currentState = PlayerState.Active; _currentHealth = startHealth; healthSlider.minValue = 0; healthSlider.maxValue = target; _leftDoorStart = leftDoor.transform.position; //_leftDoorShortStart = leftDoorShort.transform.position; _rightDoorStart = rightDoor.transform.position; //_rightDoorShortStart = rightDoorShort.transform.position; AdjustHealthSlider(); }
private void Start() { cc = GameObject.Find("GameController").GetComponent <ClickerController>(); }