示例#1
0
 // Use this for initialization
 void Start()
 {
     clicker       = GameObject.Find("GameController").GetComponent <ClickerController>();
     rotationMount = 180 / clicker.floors; // 180 is full rotation of arrow (-90 to 90)
     rotX          = transform.rotation.x;
     rotY          = transform.rotation.y;
 }
示例#2
0
        void Start()
        {
            clicker = GameObject.Find("GameController").GetComponent <ClickerController>();
            switch (invaderState)
            {
            case LiftInvaderStates.WalkTo:
                currentState = walkToState;
                break;

            case LiftInvaderStates.OpenLift:
                currentState = openLiftState;
                break;

            default:
                break;
            }
        }
示例#3
0
        void Start()
        {
            lis           = gameObject.GetComponent <LiftInvaderSpawner>();
            instance      = this;
            rateText.text = "";
            DisableButtons();

            levelIndicator = GameObject.Find("storymeter_arrow").GetComponent <LevelIndicator>();

            oldScore = PlayerPrefs.GetFloat("HighScore", defaultValue);
            ScoreText.gameObject.SetActive(true);
            PunchButton.SetActive(true);

            if (depletionRates.Length != floors)
            {
                Debug.LogError("Floor amount does not match with depletion rates.");
            }

            audioManager = GameObject.Find("AudioManager").GetComponent <AudioManager>();

            if (!audioManager)
            {
                Debug.LogError("No audiomanager script found!");
            }

            //SetFloorText(_currentFloor);

            _currentState         = PlayerState.Active;
            _currentHealth        = startHealth;
            healthSlider.minValue = 0;
            healthSlider.maxValue = target;

            _leftDoorStart = leftDoor.transform.position;
            //_leftDoorShortStart = leftDoorShort.transform.position;
            _rightDoorStart = rightDoor.transform.position;
            //_rightDoorShortStart = rightDoorShort.transform.position;

            AdjustHealthSlider();
        }
示例#4
0
 private void Start()
 {
     cc = GameObject.Find("GameController").GetComponent <ClickerController>();
 }