public DummyObject(DummyObject copy) { Type = copy.Type; Model = copy.Model; Parameters = copy.Parameters; Position = copy.Position; YawPitchRoll = copy.YawPitchRoll; Scale = copy.Scale; Rotation = copy.Rotation; Height = copy.Height; Floating = copy.Floating; IsHighlighted = false; }
public DummyObject CreateDummyObject() { DummyObject tempObject = new DummyObject(); tempObject.Type = GameType; tempObject.Model = Model; tempObject.Parameters = Parameters.ToArray(); tempObject.Position = Vector3.Zero; tempObject.Rotation = Quaternion.Identity; tempObject.Scale = Vector3.One; tempObject.Height = 0.0f; return tempObject; }
public void RemoveObject(DummyObject dummyObject) { mDummies.Remove(dummyObject); if (dummyObject.Type == Utils.PlayerTypeName) { foreach (DummyObject dummy in mDummies) { if (dummy.Type == Utils.PlayerTypeName) { return; } } mDummies.Add(dummyObject); } }
public void AddObject(DummyObject dummyObject) { mDummies.Add(dummyObject); }
private void SetObjectPropertiesToForm(DummyObject dummyObject) { float X = (float)ObjectParameterPane.PositionX.Value; float Y = (float)ObjectParameterPane.PositionY.Value; float Z = (float)ObjectParameterPane.PositionZ.Value; dummyObject.Position = new Vector3(X, Y, Z); float Roll = (float)ObjectParameterPane.Roll.Value * (float)Math.PI / 180.0f; float Pitch = (float)ObjectParameterPane.Pitch.Value * (float)Math.PI / 180.0f; float Yaw = (float)ObjectParameterPane.Yaw.Value * (float)Math.PI / 180.0f; dummyObject.Rotation = Quaternion.CreateFromYawPitchRoll(Yaw, Pitch, Roll); float ScaleX = (float)ObjectParameterPane.ScaleX.Value; float ScaleY = (float)ObjectParameterPane.ScaleY.Value; float ScaleZ = (float)ObjectParameterPane.ScaleZ.Value; dummyObject.Scale = new Vector3(ScaleX, ScaleY, ScaleZ); dummyObject.Height = (float)ObjectParameterPane.FloatingHeight.Value; dummyObject.Floating = ObjectParameterPane.Floating.Checked; }
private void NewHandler(object sender, EventArgs e) { mDummyWorld.New(); DummyObject player = new DummyObject(mObjects["playerBean"]); SetObjectPropertiesToForm(player); player.Scale = new Vector3(5.0f); player.Position = new Vector3(Level.BLOCK_SIZE / 2.0f, 0.0f, Level.BLOCK_SIZE / 2.0f); mDummyWorld.AddObject(player); }
private DummyObject CreateNewObjectFromParameters() { TreeNode selectedObject = EditorForm.ObjectPlacementPanel.ObjectTree.SelectedNode; if (selectedObject != null && mObjects.ContainsKey(selectedObject.Text) && selectedObject.Nodes.Count <= 0) { ObjectParameterPane.SelectedObjects.Clear(); DummyObject dummy = new DummyObject(mObjects[selectedObject.Text]); ObjectParameterPane.SelectedObjects.Add(dummy); SetObjectPropertiesToForm(dummy); mDummyWorld.AddObject(dummy); return dummy; } return null; }