public static IPlayer GetAiPlayer(GameFactory.GameType gameType, int team, int depth) { IPlayer player = null; player = new IAPlayer(new Token(team, 'O'), team) { Strateger = StrategyResolver.GetStrateger(depth) }; return player; }
public void TestDiagonaleWithOponent() { var state = new TicTacTocState(3); Assert.IsFalse(state.IsGameOver()); IToken tokenX = new Token(1, 'X'); ITeamIdentifier opponent = new IAPlayer(tokenX, 1); IToken tokenO = new Token(2, 'O'); ITeamIdentifier player = new IAPlayer(tokenO, 2); state.PlayMove(new TicTacToeMove() { X = 2, Y = 0, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 2, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = tokenO }); state.PlayMove(new TicTacToeMove() { X = 2, Y = 2, Token = tokenO }); state.PlayMove(new TicTacToeMove() { X = 1, Y = 1, Token = tokenX }); Assert.IsTrue(state.IsGameOver()); Assert.AreEqual(1, state.GetValueFor(opponent)); Assert.AreEqual(-1, state.GetValueFor(player)); }
public void NotLoosingTest() { var state = new TicTacTocState(3); IToken tokenY = new Token(2, 'Y'); ITeamIdentifier player = new IAPlayer(tokenY, 2); IToken tokenX = new Token(1, 'X'); ITeamIdentifier opponent = new IAPlayer(tokenX, 1); var solver = GetStrateger(); state.PlayMove(new TicTacToeMove() { X = 0, Y = 0, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 1, Y = 1, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 1, Token = tokenX }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 0, Y = 2, Token = tokenY }); Assert.IsFalse(state.IsGameOver()); state.PlayMove(new TicTacToeMove() { X = 2, Y = 1, Token = tokenY }); Assert.IsFalse(state.IsGameOver()); state.Display(); var move = solver.FindBestMove(state, player, opponent) as TicTacToeMove; Assert.IsNotNull(move); Assert.IsFalse(state.IsGameOver()); Assert.AreEqual(2, move.X); Assert.AreEqual(2, move.Y); }