/////////////////////////////////////////// public GameNetworkClient( bool entitySystemServiceEnabled ) { if( instance != null ) Log.Fatal( "GameNetworkClient.GameNetworkClient: instance != null." ); instance = this; //register network services //register user management service userManagementService = new UserManagementClientNetworkService(); RegisterService( userManagementService ); //register custom messages service customMessagesService = new CustomMessagesClientNetworkService(); RegisterService( customMessagesService ); //register chat service chatService = new ChatClientNetworkService( userManagementService ); RegisterService( chatService ); //register entity system service if( entitySystemServiceEnabled ) { entitySystemService = new EntitySystemClientNetworkService( userManagementService ); RegisterService( entitySystemService ); } }
public void TryConnectToServer( string host, int port, string userName, string password ) { GameNetworkClient client = new GameNetworkClient( true ); client.ConnectionStatusChanged += Client_ConnectionStatusChanged; client.ChatService.ReceiveText += Client_ChatService_ReceiveText; client.CustomMessagesService.ReceiveMessage += Client_CustomMessagesService_ReceiveMessage; //add handlers for entity system service events client.EntitySystemService.WorldCreateBegin += Client_EntitySystemService_WorldCreateBegin; client.EntitySystemService.WorldCreateEnd += Client_EntitySystemService_WorldCreateEnd; client.EntitySystemService.WorldDestroy += Client_EntitySystemService_WorldDestroy; if( !client_SubscribedToMapLoadingEvents ) { Map.Client_MapLoadingBegin += Map_Client_MapLoadingBegin; Map.Client_MapLoadingEnd += Map_Client_MapLoadingEnd; client_SubscribedToMapLoadingEvents = true; } string error; if( !client.BeginConnect( host, port, EngineVersionInformation.Version, userName, password, out error ) ) { Log.Error( error ); Client_DisconnectFromServer(); return; } }
public override void Dispose() { base.Dispose(); instance = null; }
void Connect_Click( EButton sender ) { if( string.IsNullOrEmpty( userName ) ) { SetInfo( "Invalid user name.", true ); return; } SetInfo( "Connecting to the server...", false ); GameNetworkClient client = new GameNetworkClient( true ); client.ConnectionStatusChanged += Client_ConnectionStatusChanged; int port = 56565; string password = ""; string error; if( !client.BeginConnect( connectToAddress, port, EngineVersionInformation.Version, userName, password, out error ) ) { Log.Error( error ); DisposeClient(); return; } editBoxUserName.Enable = false; editBoxConnectTo.Enable = false; buttonCreateServer.Enable = false; buttonConnect.Enable = false; }
void Connect() { if( GameNetworkClient.Instance != null ) { Log( "Error: Client already connected" ); return; } string loginName = textBoxUserName.Text.Trim(); if( string.IsNullOrEmpty( loginName ) ) { Log( "Error: Empty login name" ); return; } GameNetworkClient client = new GameNetworkClient( false ); client.ConnectionStatusChanged += Client_ConnectionStatusChanged; client.UserManagementService.AddUserEvent += UserManagementService_AddUserEvent; client.UserManagementService.RemoveUserEvent += UserManagementService_RemoveUserEvent; client.ChatService.ReceiveText += ChatService_ReceiveText; string password = ""; int port = 56565; string error; if( !client.BeginConnect( textBoxAddress.Text, port, EngineVersionInformation.Version, loginName, password, out error ) ) { Log( "Error: " + error ); Disconnect(); return; } buttonConnect.Enabled = false; buttonDisconnect.Enabled = true; textBoxUserName.ReadOnly = true; textBoxAddress.ReadOnly = true; textBoxEnterText.ReadOnly = true; buttonSend.Enabled = true; Log( "Trying to connect..." ); }
public override void Dispose() { base.Dispose(); instance = null; }