示例#1
0
    //-------------------------------------------------------------------------------------------------------

    /**
     * @brief  构建玩家属性列表
     * @param
     */
    private static void BuildNPCPropList(GameCmd.t_MapNpcDataPos data, ref EntityAttr[] propList, uint master_id = 0)
    {
        if (propList.Length < 0 || propList.Length > (int)NPCProp.End - (int)EntityProp.Begin)
        {
            Engine.Utility.Log.Error("BuildNPCPropList:属性列表长度非法");
            return;
        }

        int index = 0;

        propList[index++] = new EntityAttr((int)EntityProp.BaseID, (int)data.mapnpcdata.npcdata.dwBaseID); // 怪物模板ID 0
        propList[index++] = new EntityAttr((int)CreatureProp.Hp, (int)data.mapnpcdata.npcdata.curhp);
        propList[index++] = new EntityAttr((int)CreatureProp.MaxHp, (int)data.mapnpcdata.npcdata.maxhp);
        propList[index++] = new EntityAttr((int)CreatureProp.Level, (int)data.mapnpcdata.npcdata.level);
        propList[index++] = new EntityAttr((int)CreatureProp.Camp, (int)data.mapnpcdata.npcdata.camp);

        propList[index++] = new EntityAttr((int)WorldObjProp.MoveSpeed, (int)data.mapnpcdata.npcdata.movespeed);
        propList[index++] = new EntityAttr((int)NPCProp.Job, (int)data.mapnpcdata.npcdata.job);
        propList[index++] = new EntityAttr((int)NPCProp.Sex, (int)data.mapnpcdata.npcdata.sex);
        propList[index++] = new EntityAttr((int)NPCProp.ArenaNpcType, (int)data.mapnpcdata.npcdata.arenanpctype);
        propList[index++] = new EntityAttr((int)NPCProp.Masterid, (int)master_id);
        propList[index++] = new EntityAttr((int)NPCProp.SuitID, (int)data.mapnpcdata.npcdata.suitid);
        propList[index++] = new EntityAttr((int)NPCProp.SkillStatus, (int)data.mapnpcdata.npcdata.skill_status);  // 技能形态
        propList[index++] = new EntityAttr((int)NPCProp.MasterType, (int)data.mapnpcdata.npcdata.master_type);    // 技能形态
    }
示例#2
0
        private void CreateRobot(GameCmd.t_MapNpcDataPos npcdata, uint job)
        {
            Profiler.BeginSample("CreateRobot");
            IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();

            if (es == null)
            {
                Engine.Utility.Log.Error("严重错误:EntitySystem is null!");
                return;
            }

            Vector3 pos = new Vector3(npcdata.cur_pos.x * 0.01f, 0, -npcdata.cur_pos.y * 0.01f); // 服务器到客户端坐标转换

            npcdata.mapnpcdata.npcdata.job = job;

            EntityCreateData data  = RoleUtil.BuildCreateEntityData(EntityType.EntityTYpe_Robot, npcdata, 0);
            IRobot           robot = es.FindRobot(npcdata.mapnpcdata.npcdata.dwTempID);

            if (robot != null)
            {
                robot.UpdateProp(data);
            }
            else
            {
                robot = es.CreateEntity(EntityType.EntityTYpe_Robot, data, !m_bDelayLoad) as IRobot;
                // 发送事件 CreateEntity
                if (robot != null)
                {
                    PlayAni anim_param = new PlayAni();
                    anim_param.strAcionName = EntityAction.Stand;
                    anim_param.fSpeed       = 1;
                    anim_param.nStartFrame  = 0;
                    anim_param.nLoop        = -1;
                    anim_param.fBlendTime   = 0.2f;
                    robot.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param);

                    if (!string.IsNullOrEmpty(npcdata.mapnpcdata.npcdata.name) && !Application.isEditor)
                    {
                        robot.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name);
                    }
                    else
                    {
                        string strName = string.Format("{0}(AI)", npcdata.mapnpcdata.npcdata.name);
                        robot.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name);
                    }
                }
            }

            Engine.Utility.Log.Info("创建机器人 {0} pos {1}", robot.GetID(), pos);

            robot.SendMessage(EntityMessage.EntityCommand_SetPos, (object)pos);
            Vector3 rot = GameUtil.S2CDirection(npcdata.mapnpcdata.npcdata.byDirect);

            robot.SendMessage(EntityMessage.EntityCommand_SetRotate, (object)rot);
            Profiler.EndSample();
        }
示例#3
0
    //-------------------------------------------------------------------------------------------------------

    /**
     * @brief 构建实体创建数据
     * @param type 实体类型
     * @param data 服务器数据
     */
    public static EntityCreateData BuildCreateEntityData(EntityType type, GameCmd.t_MapNpcDataPos data, uint master_id)
    {
        if (type == EntityType.EntityTYpe_Robot)
        {
            t_NpcData npcdata = data.mapnpcdata.npcdata;
            return(BuildRobotEntityData(npcdata.dwTempID, npcdata.dwBaseID, npcdata.job, npcdata.level, npcdata.name, npcdata.movespeed));
        }

        EntityCreateData entityData = new EntityCreateData();

        // 构建EntityCreateData
        entityData.ID      = data.mapnpcdata.npcdata.dwTempID;
        entityData.strName = data.mapnpcdata.npcdata.name;

        switch (type)
        {
        case EntityType.EntityType_Monster:
        {
            entityData.PropList = new EntityAttr[(int)NPCProp.End - (int)EntityProp.Begin];
            entityData.ViewList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max];
            BuildNPCPropList(data, ref entityData.PropList);
            break;
        }

        case EntityType.EntityType_NPC:
        {
            entityData.PropList = new EntityAttr[(int)NPCProp.End - (int)EntityProp.Begin];
            entityData.ViewList = new EntityViewProp[(int)Client.EquipPos.EquipPos_Max];
            BuildNPCPropList(data, ref entityData.PropList, master_id);
            // 根据时装数据决定是否使用外观
            BuildNPCViewProp(data, ref entityData.ViewList);
            break;
        }
        }

        return(entityData);
    }
示例#4
0
    private static void BuildNPCViewProp(GameCmd.t_MapNpcDataPos data, ref EntityViewProp[] propList)
    {
        if (propList == null)
        {
            return;
        }

        if (propList.Length < 0 || propList.Length > (int)Client.EquipPos.EquipPos_Max)
        {
            Engine.Utility.Log.Error("BuildPlayerPropList:外观列表长度非法");
            return;
        }

        // 处理时装外观数据
        if (data.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Player || data.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Npc)
        {
            int index = 0;
            if (data.mapnpcdata.npcdata.sex == 0)
            {
                Engine.Utility.Log.Error("BuildPlayerPropList:性别数据{0}非法!", data.mapnpcdata.npcdata.sex);
                data.mapnpcdata.npcdata.sex = 1;
            }
            var table_data = table.SelectRoleDataBase.Where((GameCmd.enumProfession)data.mapnpcdata.npcdata.job, (GameCmd.enmCharSex)data.mapnpcdata.npcdata.sex);
            if (table_data == null)
            {
                Engine.Utility.Log.Error("BuildPlayerPropList:job{0}或者sex{1}数据非法!", data.mapnpcdata.npcdata.job, data.mapnpcdata.npcdata.sex);
                return;
            }
            uint uClothID  = table_data.bodyPathID;
            uint uWeaponID = table_data.weaponPath;

            propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Body, (int)uClothID);
            propList[index++] = new EntityViewProp((int)Client.EquipPos.EquipPos_Weapon, (int)uWeaponID);
            for (int i = 0; i < data.mapnpcdata.npcdata.suit_data.Count; ++i)
            {
                if (data.mapnpcdata.npcdata.suit_data[i] == null)
                {
                    return;
                }

                uint nSultID = 0;
                int  pos     = GetPropPos((Client.EquipPos)data.mapnpcdata.npcdata.suit_data[i].suit_type, propList);
                if (pos >= 0)
                {
                    if (data.mapnpcdata.npcdata.suit_data[i].suit_type == EquipSuitType.Clothes_Type && data.mapnpcdata.npcdata.suit_data[i].suit_type == 0)
                    {
                        nSultID = uClothID;
                    }
                    else
                    {
                        nSultID = data.mapnpcdata.npcdata.suit_data[i].baseid;
                    }

                    if (data.mapnpcdata.npcdata.suit_data[i].suit_type == EquipSuitType.Qibing_Type && data.mapnpcdata.npcdata.suit_data[i].suit_type == 0)
                    {
                        nSultID = uWeaponID;
                    }
                    else
                    {
                        nSultID = data.mapnpcdata.npcdata.suit_data[i].baseid;
                    }

                    propList[pos] = new EntityViewProp((int)data.mapnpcdata.npcdata.suit_data[i].suit_type, (int)nSultID);
                }
                else
                {
                    Client.EquipPos equipPos = (Client.EquipPos)data.mapnpcdata.npcdata.suit_data[i].suit_type;
                    propList[index++] = new EntityViewProp((int)equipPos, (int)nSultID);
                }
            }
        }
        else
        {
            propList = null;
        }
    }
示例#5
0
        //------------------------------------------------------------------------------------------------

        private void CreateNPC(GameCmd.t_MapNpcDataPos npcdata, uint master_id)
        {
            Profiler.BeginSample("CreateNPC");
            IEntitySystem es = ClientGlobal.Instance().GetEntitySystem();

            if (es == null)
            {
                Engine.Utility.Log.Error("严重错误:EntitySystem is null!");
                return;
            }

            //MapVector2 mapPos = MapVector2.FromCoordinate(npcdata.cur_pos.x * 0.01f, npcdata.cur_pos*0.01f);
            Vector3 pos = new Vector3(npcdata.cur_pos.x * 0.01f, 0, -npcdata.cur_pos.y * 0.01f); // 服务器到客户端坐标转换


            EntityCreateData data = RoleUtil.BuildCreateEntityData(EntityType.EntityType_NPC, npcdata, master_id);
            INPC             npc  = es.FindNPC(npcdata.mapnpcdata.npcdata.dwTempID);

            if (npc != null)
            {
                npc.UpdateProp(data);
                NpcAscription.Instance.UpdateBelong(npc, npcdata.mapnpcdata.npcdata.owernuserid, npcdata.mapnpcdata.npcdata.owernteamid, npcdata.mapnpcdata.npcdata.owernclanid, npcdata.mapnpcdata.npcdata.ownername);
            }
            else
            {
                npc = es.CreateEntity(EntityType.EntityType_NPC, data, !m_bDelayLoad) as INPC;
                // 发送事件 CreateEntity
                if (npc != null)
                {
                    NpcAscription.Instance.UpdateBelong(npc, npcdata.mapnpcdata.npcdata.owernuserid, npcdata.mapnpcdata.npcdata.owernteamid, npcdata.mapnpcdata.npcdata.owernclanid, npcdata.mapnpcdata.npcdata.ownername);
                    table.NpcDataBase npctable = GameTableManager.Instance.GetTableItem <table.NpcDataBase>((uint)npcdata.mapnpcdata.npcdata.dwBaseID);
                    if (npctable != null)
                    {
                        //Debug.LogError("********** npctable.dwID = " + npctable.dwID);
                        if (npcdata.mapnpcdata.npcdata.arenanpctype == ArenaNpcType.ArenaNpcType_Player)//离线的真实玩家名字,用服务器的
                        {
                            npc.SendMessage(EntityMessage.EntityCommond_SetName, npcdata.mapnpcdata.npcdata.name);
                        }
                        else
                        {
                            if (string.IsNullOrEmpty(npcdata.mapnpcdata.npcdata.name))
                            {
                                npc.SendMessage(EntityMessage.EntityCommond_SetName, npctable.strName);
                            }
                        }
                        if (npctable.dwType == (uint)GameCmd.enumNpcType.NPC_TYPE_TRANSFER)//传送阵
                        {
                            EntityOnTrigger callback = new EntityOnTrigger();
                            npc.SetCallback(callback);
                        }
                    }
                    if (npc != null)
                    {
                        PlayAni anim_param = new PlayAni();
                        anim_param.strAcionName = EntityAction.Stand;
                        anim_param.fSpeed       = 1;
                        anim_param.nStartFrame  = 0;
                        anim_param.nLoop        = -1;
                        anim_param.fBlendTime   = 0.2f;
                        npc.SendMessage(EntityMessage.EntityCommand_PlayAni, anim_param);
                    }
                }
            }
            if (npc != null)
            {
                npc.SendMessage(EntityMessage.EntityCommand_SetPos, (object)pos);
                Vector3 rot = GameUtil.S2CDirection(npcdata.mapnpcdata.npcdata.byDirect);
                npc.SendMessage(EntityMessage.EntityCommand_SetRotate, (object)rot);
                IBuffPart buffpart = npc.GetPart(EntityPart.Buff) as IBuffPart;
                if (buffpart != null)
                {
                    buffpart.ReceiveBuffList(npcdata.mapnpcdata.statelist.data);
                }
            }

            Profiler.EndSample();
        }