public Menu MenuGraphics() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("Graphics.Text.Fullscreen", new SimpleText("MenuGraphics.Fullscreen", new Vector2(20, 20), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Graphics.Checkbox.Fullscreen", new CheckBox(new Vector2(72, 20), "MSTheme", GameEngine.Config.FullScreen)); Menu.Add("Graphics.Text.TextureHD", new SimpleText("MenuGraphics.TextureHD", new Vector2(20, 30), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Graphics.Checkbox.TextureHD", new CheckBox(new Vector2(72, 30), "MSTheme", GameEngine.Config.PreferMultiSampling)); Menu.Add("Graphics.ClassicList.Resolution", new ClassicList(new Rectangle(20, 40, 60, 30), CreateResolutions(), new Dictionary<string, int> { { "MenuGraphics.Resolution", 100 } }, RessourceProvider.Fonts["MenuLittle"], Color.White, Color.DarkOrange, "MSTheme")); Menu.Add("ApplyButton.Item", new MenuButton("MenuSettings.Apply", new Vector2(70, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ApplyButtonGraphics)); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(10, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); (Menu.Items["Graphics.ClassicList.Resolution"] as ClassicList).SetSelectedLine(new[] { GameEngine.Config.ResolutionWidth + "x" + GameEngine.Config.ResolutionHeight }); return Menu; }
public Menu MenuControls() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); var keys = RessourceProvider.InputKeys.ToDictionary(e => e.Key, e => e.Value); Menu.Add("Controls.ButtonsPlayer.Item", new ListButtons(new Vector2(10, 20), 0, new List<PartialButton> { new PartialButton("Player.1",() => HideKeySelectorsPlayers(0)), new PartialButton("Player.2",() => HideKeySelectorsPlayers(1)), new PartialButton("Player.3",() => HideKeySelectorsPlayers(2)), new PartialButton("Player.4",() => HideKeySelectorsPlayers(3)), }, RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ListButtons.StatusListButtons.Horizontal, false)); for (int i = 0; i < 4; i++) CreateKeySelectorList(i,keys); Menu.Add("ApplyButton.Item", new MenuButton("MenuSettings.Apply", new Vector2(70, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange,() => ApplyButtonControls(keys))); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(10, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }
public Menu Create() { Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("WaitingRoom.Item", new SimpleText("Menu.WaitingRoom", new Vector2(15,80), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"],Color.White,false)); Menu.Add("NextButton.Item", new MenuButton("Menu.Next", new Vector2(70, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, NextButton)); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(15, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }
public Menu Create(Stack<Character> characters) { Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"],false); Menu.Add("ListOfPlayer.Items", new ClassicList(new Rectangle(20,40,60,40),CreateLines(characters),new Dictionary<string, int> { {"MenuGameOver.Rank",20}, {"MenuGameOver.Players",80} },RessourceProvider.Fonts["MenuLittle"],Color.White,Color.White,"MSTheme" )); Menu.Add("WinnerHead.Item", new ImageButton(characters.Peek().PlayerName,new Rectangle(40,7,characters.Peek().Face.Width/3,characters.Peek().Face.Height/3), characters.Peek().Face,RessourceProvider.Fonts["MenuLittle"],true)); (Menu.Items["WinnerHead.Item"] as ImageButton).IsSelect = true; Menu.Add("NextButton.Item", new MenuButton("Menu.ReturnMainMenu", new Vector2(70, 90), RessourceProvider.Fonts["MenuLittle"], Color.White, Color.DarkOrange, ReturnMainMenu)); return Menu; }
public Menu Create() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["MainMenu"],false); var buttons = new List<PartialButton> { new PartialButton("Menu.Back", ReturnButton), new PartialButton("MainMenu.Settings", () => GameEngine.DisplayStack.Push(new SettingsMenu().MenuSettings())), new PartialButton("Menu.ReturnMainMenu", ReturnMainMenu) }; Menu.Add("Buttons.Item", new ListButtons(new Vector2(50, 44), 20, buttons, RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ListButtons.StatusListButtons.Vertical)); return Menu; }
public Menu CreateMainMenu() { var menu = new Menu(RessourceProvider.MenuBackgrounds["MainMenu"]); var buttons = new List<PartialButton> { new PartialButton("MainMenu.SoloPlay", () => GameEngine.DisplayStack.Push(new LocalGameMenu(_spriteBatch).Create())), new PartialButton("MainMenu.Multi", () => GameEngine.DisplayStack.Push(new CharacterSelector(_spriteBatch,_graphics).Create())), new PartialButton("MainMenu.Settings", () => GameEngine.DisplayStack.Push(new SettingsMenu().MenuSettings())), new PartialButton("MainMenu.Credits", () => GameEngine.DisplayStack.Push(new Cinematic(RessourceProvider.Videos["Credits"]))), new PartialButton("MainMenu.Quit", () => Environment.Exit(0)) }; menu.Add("Buttons.Item", new ListButtons(new Vector2(50, 44), 20, buttons, RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ListButtons.StatusListButtons.Vertical)); Menu = menu; return menu; }
public Menu MenuSettings() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["MainMenu"]); var buttons = new List<PartialButton> { new PartialButton("MenuSettings.Language", ChangeLanguage), new PartialButton("MenuSettings.Controls", () => GameEngine.DisplayStack.Push(MenuControls())), new PartialButton("MenuSettings.Graphics", () => GameEngine.DisplayStack.Push(MenuGraphics())), new PartialButton("MenuSettings.Sounds", () => GameEngine.DisplayStack.Push(MenuSounds())), new PartialButton("Menu.Back", MainMenu.Back) }; Menu.Add("Buttons.Item", new ListButtons(new Vector2(50, 44), 20, buttons, RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ListButtons.StatusListButtons.Vertical)); return Menu; }
public Menu Create() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("CharacterSelector.Text", new SimpleText("Text.SelectPlayer", new Vector2(15, 15), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("CharacterSelector.Item", new ListImageButtons(new Rectangle(15, 22, 70, 45), RessourceProvider.CharacterFaces, "MSTheme", RessourceProvider.Fonts["HUDlittle"])); Menu.Add("PlayerName.Text", new SimpleText("Text.TextboxPlayer", new Vector2(15, 75), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("PlayerName.Item", new Textbox("",new Rectangle(15,82,300,0), "MSTheme", RessourceProvider.Fonts["Menu"], Color.White)); Menu.Add("NextButton.Item", new MenuButton("Menu.Next", new Vector2(70, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, NextButton)); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(15, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }
public Menu Create() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("Text.NumberOfLives", new SimpleText("Text.Lives", new Vector2(60, 3), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Slider.NumberOfLives", new Slider(new Rectangle(70, 3, 200, 20), 5, 1, 99, "MSTheme", RessourceProvider.Fonts["MenuLittle"])); Menu.Add("CharacterSelector.Text", new SimpleText("Text.SelectPlayer", new Vector2(5, 17), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); for (int i = 0; i < 4; i++) CreateCharacterSelector(i); Menu.Add("ButtonsPlayer.Item", new ListButtons(new Vector2(10, 12), 0, new List<PartialButton> { new PartialButton("Player.1",() => HideElementsPlayers(0)), new PartialButton("Player.2",() => HideElementsPlayers(1)), new PartialButton("Player.3",() => HideElementsPlayers(2)), new PartialButton("Player.4",() => HideElementsPlayers(3)), }, RessourceProvider.Fonts["MenuLittle"], Color.White, Color.DarkOrange, ListButtons.StatusListButtons.Horizontal, false)); Menu.Add("PlayerName.Text", new SimpleText("Text.TextboxPlayer", new Vector2(55, 73), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Text.Multiple.ActivatePl", new SimpleText("Text.ActivatePl", new Vector2(55, 23), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White, false)); Menu.Add("Text.Multiple.ActivateAI", new SimpleText("Text.ActivateAI", new Vector2(55, 33), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White, false)); Menu.Add("Text.Multiple.SliderHandicap", new SimpleText("Text.SliderHandicap", new Vector2(55, 45), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White, false)); Menu.Add("Text.Multiple.SliderLevel", new SimpleText("Text.SliderLevel", new Vector2(55, 55), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White, false)); Menu.Add("NextButton.Item", new MenuButton("Menu.Next", new Vector2(70, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, NextButtonCharacterSelector)); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(15, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }
Menu MapSelector(List<PartialAICharacter> characters, int nbLives) { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("MapSelector.Text", new SimpleText("Text.SelectMap", new Vector2(15, 15), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["Menu"], Color.White)); Menu.Add("MapSelector.Item", new ListImageButtons(new Rectangle(15, 22, 70, 45), RessourceProvider.MapScreens, "MSTheme", RessourceProvider.Fonts["HUDlittle"], 4)); Menu.Add("NextButton.Item", new MenuButton("Menu.Next", new Vector2(70, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, () => NextButtonMapSelector(characters, nbLives))); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(15, 90), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }
public Menu MenuSounds() { System.Threading.Thread.Sleep(200); Menu = new Menu(RessourceProvider.MenuBackgrounds["SimpleMenu"]); Menu.Add("Sounds.Text.Musics", new SimpleText("MenuSounds.Musics", new Vector2(10, 20), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Sounds.Item.Musics", new Slider(new Rectangle(60, 21, 280, 20), GameEngine.Config.VolumeMusic, "MSTheme", RessourceProvider.Fonts["MenuLittle"])); Menu.Add("Sounds.Text.Effects", new SimpleText("MenuSounds.Effects", new Vector2(10, 40), Item.PosOnScreen.TopLeft, RessourceProvider.Fonts["MenuLittle"], Color.White)); Menu.Add("Sounds.Item.Effects", new Slider(new Rectangle(60, 41, 280, 20), GameEngine.Config.VolumeEffect, "MSTheme", RessourceProvider.Fonts["MenuLittle"])); Menu.Add("ApplyButton.Item", new MenuButton("MenuSettings.Apply", new Vector2(70, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, ApplyButtonSounds)); Menu.Add("ReturnButton.Item", new MenuButton("Menu.Back", new Vector2(10, 80), RessourceProvider.Fonts["Menu"], Color.White, Color.DarkOrange, MainMenu.Back)); return Menu; }