// Use this for initializprivaation #region FUNCTION void Awake() { SnowPanzerMover = new GameClasses.PanzerMove(SnowPanz, SnowPunzerPointCenter, SnowPunzerPointLook, SnowPanzerTrack, SnowPointPanzerTrack, GameParam.PointEnd, SnowPanzGun, SnowPanzGunPrice, SnowPartSys) { health = 6 }; }
// Use this for initializprivaation #region FUNCTION void Awake() { AlienPanzerMover = new GameClasses.PanzerMove(AlienPanz, AlienPunzerPointCenter, AlienPunzerPointLook, AlienPanzerTrack, AlienPointPanzerTrack, GameParam.PointEnd, AlienPanzGun, AlienPanzGunPrice, SnowPartSys) { health = 3 }; AlienPanzerMover.speed += 0.045f; }
// Use this for initializprivaation #region FUNCTION void Awake() { #region InitPanzer PanzerMover = new GameClasses.PanzerMove(Panzer_obj, PunzerPointCenter, PunzerPointLook, PanzerTrack, PointPanzerTrack, GameParam.PointEnd, PanzGun, PanzGunPrice, PartSys); PanzerMover.health = 4; PanzerMover.speed += 0.022f; PanzerMover.CountMoveDown = 23; PanzerMover.constCountMoveDown = 23;; #endregion }
// Use this for initializprivaation #region FUNCTION void Awake() { #region InitPanzer DesertPanzerMover = new GameClasses.PanzerMove(DesertPanzer_obj, PunzerPointCenter, PunzerPointLook, PanzerTrack, PointPanzerTrack, GameParam.PointEnd, DesertPanzGun, DesertPanzGunPrice, PartSys); DesertPanzerMover.health = 3; DesertPanzerMover.speed += 0.05f; DesertPanzerMover.CountMoveDown = 19; DesertPanzerMover.constCountMoveDown = 19; #endregion }