示例#1
0
    // Use this for initializprivaation
    #region FUNCTION

    void Awake()
    {
        SnowPanzerMover = new GameClasses.PanzerMove(SnowPanz, SnowPunzerPointCenter, SnowPunzerPointLook, SnowPanzerTrack, SnowPointPanzerTrack, GameParam.PointEnd, SnowPanzGun, SnowPanzGunPrice, SnowPartSys)
        {
            health = 6
        };
    }
示例#2
0
    // Use this for initializprivaation
    #region FUNCTION

    void Awake()
    {
        AlienPanzerMover = new GameClasses.PanzerMove(AlienPanz, AlienPunzerPointCenter, AlienPunzerPointLook, AlienPanzerTrack, AlienPointPanzerTrack, GameParam.PointEnd, AlienPanzGun, AlienPanzGunPrice, SnowPartSys)
        {
            health = 3
        };
        AlienPanzerMover.speed += 0.045f;
    }
示例#3
0
    // Use this for initializprivaation
    #region FUNCTION

    void Awake()
    {
        #region InitPanzer
        PanzerMover                    = new GameClasses.PanzerMove(Panzer_obj, PunzerPointCenter, PunzerPointLook, PanzerTrack, PointPanzerTrack, GameParam.PointEnd, PanzGun, PanzGunPrice, PartSys);
        PanzerMover.health             = 4;
        PanzerMover.speed             += 0.022f;
        PanzerMover.CountMoveDown      = 23;
        PanzerMover.constCountMoveDown = 23;;
        #endregion
    }
示例#4
0
    // Use this for initializprivaation
    #region FUNCTION

    void Awake()
    {
        #region InitPanzer
        DesertPanzerMover                    = new GameClasses.PanzerMove(DesertPanzer_obj, PunzerPointCenter, PunzerPointLook, PanzerTrack, PointPanzerTrack, GameParam.PointEnd, DesertPanzGun, DesertPanzGunPrice, PartSys);
        DesertPanzerMover.health             = 3;
        DesertPanzerMover.speed             += 0.05f;
        DesertPanzerMover.CountMoveDown      = 19;
        DesertPanzerMover.constCountMoveDown = 19;
        #endregion
    }