////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// public Sound2() { m_waveProvider = new QuadrangularWaveProvider32(SoundManager.eSoundChannel.e_soundChannel_2, 0, 0XFF16, 0xFF17, 0xFF18, 0xFF19, false, "s02.wav"); m_waveOut = new WaveOutEvent(); m_waveOut.DesiredLatency = 100; m_waveOut.Init(m_waveProvider); m_waveOut.Play(); }
////////////////////////////////////////////////////////////////////// // ////////////////////////////////////////////////////////////////////// public Sound1() { m_waveProvider = new QuadrangularWaveProvider32(SoundManager.eSoundChannel.e_soundChannel_1, 0xFF10, 0xFF11, 0xFF12, 0xFF13, 0xFF14, true, "s01.wav"); m_waveProvider.SetWaveFormat(44100, 2); m_waveOut = new WaveOutEvent(); m_waveOut.DesiredLatency = 100; m_waveOut.Init(m_waveProvider); m_waveOut.Play(); }