public void CheckGameVersion() { stCheckVerisonCmd checkVersion; checkVersion.data = 0; checkVersion.version = GameVersion; var server = ServiceCenter.GetService <IGiantFreeServer>(); server.SendMessage(stCheckVerisonCmd.byCmd, stCheckVerisonCmd.byParam, CmdSerializer.StructToBytes(checkVersion)); }
private byte[] GetCommandBuffer() { byte[] ncm = CmdSerializer.StructToBytes(this.bmdParamTime); int totalLen = ncm.Length; if (this.bodyData != null) { totalLen += this.bodyData.Length; } byte[] con = new byte[totalLen]; Array.Copy(ncm, con, ncm.Length); Array.Copy(this.bodyData, 0, con, ncm.Length, totalLen - ncm.Length); return(con); }
public void LoginFirServer() { Logger <IGiantFreeServer> .L("正在登录Fir Server..."); stRequestLoginCmd loginCmd = new stRequestLoginCmd(); loginCmd.strName = this.loginModule.Account; byte len = this.loginModule.Password[0]; byte[] szPass = new byte[34]; for (int i = 0; i < (len + 1); i++) { szPass[i] = this.loginModule.Password[i]; } this.UseIPEncry(ref szPass, len + 1); loginCmd.strPassword = new byte[33]; Array.Copy(szPass, loginCmd.strPassword, 33); loginCmd.game = this.loginModule.GameType; loginCmd.zone = this.loginModule.ZoneID; loginCmd.macAddress = "74D02BC4CE2B"; loginCmd.uuid = "))L1?o1?L1????z/ 2?"; loginCmd.wdNetType = 0; this.loginModule._SendMessage(stRequestLoginCmd.byCmd, stRequestLoginCmd.byParam, CmdSerializer.StructToBytes(loginCmd)); }
private void OnConnectFirSuccess() { Logger <IGiantFreeServer> .L("连接Fir Server成功"); this.loginModule.CheckGameVersion(); stRequestClientIPCmd requestIP; this.loginModule._SendMessage(stRequestClientIPCmd.byCmd, stRequestClientIPCmd.byParam, CmdSerializer.StructToBytes(requestIP)); }
public void SendGateWayLogin() { Logger <IGiantFreeServer> .L("正在登录GameServer..."); stPasswordLoginCmd cmd; cmd.strName = new byte[48]; cmd.userID = this.loginModule.UserID; cmd.loginTmpID = this.loginModule.UserTmpID; byte[] tmp = Encoding.UTF8.GetBytes(this.loginModule.Account); Array.Copy(tmp, cmd.strName, tmp.Length); cmd.strPassword = ""; this.loginModule._SendMessage(stPasswordLoginCmd.byCmd, stPasswordLoginCmd.byParam, CmdSerializer.StructToBytes(cmd)); }
private void SendUserGameTime() { UserResponseGameTimeCmd cmd; ulong serverTime = this.GetServerTime(); cmd.userTmpID = this.loginModule.UserTmpID; cmd.gameTime = serverTime; var server = ServiceCenter.GetService <IGiantFreeServer>(); server.SendMessage(UserResponseGameTimeCmd.byCmd, UserResponseGameTimeCmd.byParam, CmdSerializer.StructToBytes(cmd)); }