示例#1
0
        public static void LoadRoleData_Item(GameBase.Network.Internal.ROLEDATA_ITEM info)
        {
            MySqlCommand command;
            String       _key = String.Format(MysqlString.LOADROLEDATA_ITEM, info.playerid);

            command = new MySqlCommand(_key, MysqlConn.GetConn());
            MysqlConn.Conn_Open();
            MySqlDataReader reader = command.ExecuteReader();

            while (reader.Read())
            {
                if (!reader.HasRows)
                {
                    break;
                }
                GameBase.Network.Internal.RoleData_Item item = new GameBase.Network.Internal.RoleData_Item();
                item.id       = reader.GetUInt32("id");
                item.playerid = reader.GetInt32("playerid");
                item.itemid   = reader.GetUInt32("itemid");
                item.postion  = reader.GetUInt16("postion");
                item.stronglv = reader.GetByte("stronglv");

                item.gem1      = reader.GetByte("gem1");
                item.gem2      = reader.GetByte("gem2");
                item.forgename = reader.GetString("forgename");
                if (item.forgename.Length > 0)
                {
                    item.forgename = Coding.Latin1ToGB2312(item.forgename);
                }
                item.amount        = reader.GetUInt16("amount");
                item.war_ghost_exp = reader.GetInt32("war_ghost_exp");
                item.di_attack     = reader.GetByte("di_attack");
                item.shui_attack   = reader.GetByte("shui_attack");
                item.huo_attack    = reader.GetByte("huo_attack");
                item.feng_attack   = reader.GetByte("feng_attack");
                item.property      = reader.GetInt32("property");
                item.gem3          = reader.GetByte("gem3");
                item.god_exp       = reader.GetInt32("god_exp");
                item.god_strong    = reader.GetInt32("god_strong");

                info.mListItem.Add(item);
            }
            MysqlConn.Conn_Close();
            command.Dispose();
        }
示例#2
0
        public static void SaveRoleData_Item(GameBase.Network.Internal.ROLEDATA_ITEM info)
        {
            try
            {
                MySqlCommand command;
                String       sql;
                for (int i = 0; i < info.mListItem.Count; i++)
                {
                    GameBase.Network.Internal.RoleData_Item item = info.mListItem[i];
                    if (item.forgename.Length > 0)
                    {
                        item.forgename = Coding.GB2312ToLatin1(item.forgename);
                    }
                    if (item.id == 0) //id为0就插入
                    {
                        sql = String.Format(MysqlString.SAVEROLE_ITEM, info.playerid, item.itemid, item.postion, item.stronglv, item.gem1,
                                            item.gem2, item.forgename, item.amount, item.war_ghost_exp, item.di_attack, item.shui_attack, item.huo_attack, item.feng_attack,
                                            item.property, item.gem3, item.god_exp, item.god_strong);
                    }
                    else
                    {
                        sql = String.Format(MysqlString.UPDATEROLE_ITEM, item.itemid, item.postion, item.stronglv, item.gem1, item.gem2, item.forgename,
                                            item.amount, item.war_ghost_exp, item.di_attack, item.shui_attack, item.huo_attack, item.feng_attack, item.property, item.gem3, item.god_exp, item.god_strong, info.playerid, item.id);
                    }
                    command = new MySqlCommand(sql, MysqlConn.GetConn());
                    MysqlConn.Conn_Open();
                    command.ExecuteNonQuery();

                    MysqlConn.Conn_Close();
                    command.Dispose();
                }
            }
            catch (System.Exception ex)
            {
                Log.Instance().WriteLog("---------------------------------------------------------------------------");
                Log.Instance().WriteLog("保存角色道具信息失败.角色id:" + info.playerid.ToString());
                Log.Instance().WriteLog(ex.Message);
                Log.Instance().WriteLog(ex.StackTrace);
                Log.Instance().WriteLog("---------------------------------------------------------------------------");
            }
        }
        public uint sortid; //临时表的id

        #endregion Fields

        #region Constructors

        public AddRoleData_Item()
        {
            mParam = Define.ADDROLEDATA_ITEM;
            item = new RoleData_Item();
        }
        public void Create(byte[] msg)
        {
            PackIn inpack = new PackIn(msg);
            inpack.ReadUInt16();

            playerid = inpack.ReadInt32();
            key = inpack.ReadInt32();
            key2 = inpack.ReadInt32();
            int count = inpack.ReadInt32();
            for (int i = 0; i < count; i++)
            {
                RoleData_Item item = new RoleData_Item();
                item.Create(null, inpack);
                //-----------------------------------------------
                //item.id = inpack.ReadUInt32();
                //item.itemid = inpack.ReadUInt32();
                //item.postion = inpack.ReadUInt16();
                //item.stronglv = inpack.ReadByte();
                //item.gemcount = inpack.ReadByte();
                //item.gem1 = inpack.ReadUInt32();
                //item.gem2 = inpack.ReadUInt32();
                //item.forgename = inpack.ReadString();
                //item.amount = inpack.ReadUInt16();

                //item.war_ghost_exp = inpack.ReadInt32();
                //item.di_attack = inpack.ReadByte();
                //item.shui_attack = inpack.ReadByte();
                //item.huo_attack = inpack.ReadByte();
                //item.feng_attack = inpack.ReadByte();
                //item.property = inpack.ReadInt32();
                //item.gem3 = inpack.ReadByte();
                //item.god_strong = inpack.ReadInt32();
                //item.god_exp = inpack.ReadInt32();
                //------------------------------------------------

                mListItem.Add(item);
            }
        }
示例#5
0
        public static void LoadRoleData_Item(GameBase.Network.Internal.ROLEDATA_ITEM info)
        {
            MySqlCommand command;
            String _key = String.Format(MysqlString.LOADROLEDATA_ITEM, info.playerid);
            command = new MySqlCommand(_key, MysqlConn.GetConn());
            MysqlConn.Conn_Open();
            MySqlDataReader reader = command.ExecuteReader();
            while (reader.Read())
            {
                if (!reader.HasRows) break;
                GameBase.Network.Internal.RoleData_Item item = new GameBase.Network.Internal.RoleData_Item();
                item.id = reader.GetUInt32("id");
                item.playerid = reader.GetInt32("playerid");
                item.itemid = reader.GetUInt32("itemid");
                item.postion = reader.GetUInt16("postion");
                item.stronglv = reader.GetByte("stronglv");

                item.gem1 = reader.GetByte("gem1");
                item.gem2 = reader.GetByte("gem2");
                item.forgename = reader.GetString("forgename");
                if (item.forgename.Length > 0)
                {
                    item.forgename = Coding.Latin1ToGB2312(item.forgename);
                }
                item.amount = reader.GetUInt16("amount");
                item.war_ghost_exp = reader.GetInt32("war_ghost_exp");
                item.di_attack = reader.GetByte("di_attack");
                item.shui_attack = reader.GetByte("shui_attack");
                item.huo_attack = reader.GetByte("huo_attack");
                item.feng_attack = reader.GetByte("feng_attack");
                item.property = reader.GetInt32("property");
                item.gem3 = reader.GetByte("gem3");
                item.god_exp = reader.GetInt32("god_exp");
                item.god_strong = reader.GetInt32("god_strong");

                info.mListItem.Add(item);
            }
            MysqlConn.Conn_Close();
            command.Dispose();
        }
示例#6
0
        //保存
        public void DB_Save()
        {
            if (mDicItem.Count <= 0) return;
            GameBase.Network.Internal.ROLEDATA_ITEM item = new GameBase.Network.Internal.ROLEDATA_ITEM();
            item.SetSaveTag();
            item.playerid = play.GetBaseAttr().player_id;
            foreach (GameStruct.RoleItemInfo info in mDicItem.Values)
            {
                GameBase.Network.Internal.RoleData_Item _item = new GameBase.Network.Internal.RoleData_Item();
                _item.id = info.id;
                _item.itemid = info.itemid;
                _item.postion = info.postion;
                _item.stronglv = info.stronglv;

                _item.gem1 = info.gem1;
                _item.gem2 = info.gem2;
                _item.forgename = info.forgename;
                _item.amount = info.amount;
                _item.war_ghost_exp = info.war_ghost_exp;
                _item.di_attack = info.di_attack;
                _item.shui_attack = info.shui_attack;
                _item.huo_attack = info.huo_attack;
                _item.feng_attack = info.feng_attack;
                _item.property = info.property;
                _item.gem3 = info.gem3;
                _item.god_exp = info.god_exp;
                _item.god_strong = info.god_strong;

                item.mListItem.Add(_item);
            }

            DBServer.Instance().GetDBClient().SendData(item.GetBuffer());
        }