static int QPYX_GetAsset_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); GameAsset.SimulateLoadedAssetBundle QPYX_obj_YXQP = (GameAsset.SimulateLoadedAssetBundle)ToLua.CheckObject <GameAsset.SimulateLoadedAssetBundle>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); UnityEngine.Object QPYX_o_YXQP = QPYX_obj_YXQP.GetAsset(QPYX_arg0_YXQP, QPYX_arg1_YXQP); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetAsset(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameAsset.SimulateLoadedAssetBundle obj = (GameAsset.SimulateLoadedAssetBundle)ToLua.CheckObject <GameAsset.SimulateLoadedAssetBundle>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); UnityEngine.Object o = obj.GetAsset(arg0, arg1); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }