static int UnLoadAssetBundle(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2) { GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); obj.UnLoadAssetBundle(arg0); return(0); } else if (count == 3) { GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); obj.UnLoadAssetBundle(arg0, arg1); return(0); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadAssetBundle")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_UnLoadAssetBundle_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2) { GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); QPYX_obj_YXQP.UnLoadAssetBundle(QPYX_arg0_YXQP); return(0); } else if (QPYX_count_YXQP == 3) { GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); bool QPYX_arg1_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 3); QPYX_obj_YXQP.UnLoadAssetBundle(QPYX_arg0_YXQP, QPYX_arg1_YXQP); return(0); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: GameAsset.AssetBundleManager.UnLoadAssetBundle")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_Initialize_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); QPYX_obj_YXQP.Initialize(); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_GetLoadedAssetBundleDic_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> QPYX_o_YXQP = QPYX_obj_YXQP.GetLoadedAssetBundleDic(); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_GetFullManifest_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); UnityEngine.AssetBundleManifest QPYX_o_YXQP = QPYX_obj_YXQP.GetFullManifest(); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Initialize(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); obj.Initialize(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_Reset_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); QPYX_obj_YXQP.Reset(QPYX_arg0_YXQP); return(0); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_AssetBundleIsLoadedOnly_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.AssetBundleIsLoadedOnly(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_RemoveFromLoadedDic_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); GameAsset.LoadedAssetBundle QPYX_arg0_YXQP = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.RemoveFromLoadedDic(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int Reset(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Reset(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetLoadedAssetBundleDic(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); System.Collections.Generic.Dictionary <string, GameAsset.LoadedAssetBundle> o = obj.GetLoadedAssetBundleDic(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_LoadAssetBundle_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); GameAsset.LoadedAssetBundle QPYX_o_YXQP = QPYX_obj_YXQP.LoadAssetBundle(QPYX_arg0_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int QPYX_GetDependPackages_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 2); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); System.Collections.Generic.List <string> QPYX_o_YXQP = QPYX_obj_YXQP.GetDependPackages(QPYX_arg0_YXQP); ToLua.PushSealed(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetFullManifest(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); UnityEngine.AssetBundleManifest o = obj.GetFullManifest(); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AssetBundleIsLoadedOnly(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool o = obj.AssetBundleIsLoadedOnly(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int RemoveFromLoadedDic(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); GameAsset.LoadedAssetBundle arg0 = (GameAsset.LoadedAssetBundle)ToLua.CheckObject <GameAsset.LoadedAssetBundle>(L, 2); bool o = obj.RemoveFromLoadedDic(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int LoadAssetBundle(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); GameAsset.LoadedAssetBundle o = obj.LoadAssetBundle(arg0); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetDependPackages(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); System.Collections.Generic.List <string> o = obj.GetDependPackages(arg0); ToLua.PushSealed(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int PackageHaveLoad(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); bool arg1 = LuaDLL.luaL_checkboolean(L, 3); bool o = obj.PackageHaveLoad(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_LoadAssetBundleAsync_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 4); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L_YXQP, 1); string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2); string QPYX_arg1_YXQP = ToLua.CheckString(L_YXQP, 3); System.Action <GameAsset.LoadedAssetBundle> QPYX_arg2_YXQP = (System.Action <GameAsset.LoadedAssetBundle>)ToLua.CheckDelegate <System.Action <GameAsset.LoadedAssetBundle> >(L_YXQP, 4); GameAsset.LoadedAssetBundle QPYX_o_YXQP = QPYX_obj_YXQP.LoadAssetBundleAsync(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); ToLua.PushObject(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int LoadAssetBundleAsync(IntPtr L) { try { ToLua.CheckArgsCount(L, 4); GameAsset.AssetBundleManager obj = (GameAsset.AssetBundleManager)ToLua.CheckObject <GameAsset.AssetBundleManager>(L, 1); string arg0 = ToLua.CheckString(L, 2); string arg1 = ToLua.CheckString(L, 3); System.Action <GameAsset.LoadedAssetBundle> arg2 = (System.Action <GameAsset.LoadedAssetBundle>)ToLua.CheckDelegate <System.Action <GameAsset.LoadedAssetBundle> >(L, 4); GameAsset.LoadedAssetBundle o = obj.LoadAssetBundleAsync(arg0, arg1, arg2); ToLua.PushObject(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX__CreateGameAsset_AssetBundleManager_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 0) { GameAsset.AssetBundleManager QPYX_obj_YXQP = new GameAsset.AssetBundleManager(); ToLua.PushObject(L_YXQP, QPYX_obj_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to ctor method: GameAsset.AssetBundleManager.New")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int _CreateGameAsset_AssetBundleManager(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 0) { GameAsset.AssetBundleManager obj = new GameAsset.AssetBundleManager(); ToLua.PushObject(L, obj); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to ctor method: GameAsset.AssetBundleManager.New")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_get_onEventFn_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)QPYX_o_YXQP; LuaInterface.LuaFunction QPYX_ret_YXQP = QPYX_obj_YXQP.onEventFn; ToLua.Push(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index onEventFn on a nil value")); } }
static int QPYX_get_loadAssetBundleNeedCRC_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)QPYX_o_YXQP; bool QPYX_ret_YXQP = QPYX_obj_YXQP.loadAssetBundleNeedCRC; LuaDLL.lua_pushboolean(L_YXQP, QPYX_ret_YXQP); return(1); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index loadAssetBundleNeedCRC on a nil value")); } }
static int QPYX_set_loadAssetBundleCheckInManifest_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)QPYX_o_YXQP; bool QPYX_arg0_YXQP = LuaDLL.luaL_checkboolean(L_YXQP, 2); QPYX_obj_YXQP.loadAssetBundleCheckInManifest = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index loadAssetBundleCheckInManifest on a nil value")); } }
static int QPYX_set_onEventFn_YXQP(IntPtr L_YXQP) { object QPYX_o_YXQP = null; try { QPYX_o_YXQP = ToLua.ToObject(L_YXQP, 1); GameAsset.AssetBundleManager QPYX_obj_YXQP = (GameAsset.AssetBundleManager)QPYX_o_YXQP; LuaFunction QPYX_arg0_YXQP = ToLua.CheckLuaFunction(L_YXQP, 2); QPYX_obj_YXQP.onEventFn = QPYX_arg0_YXQP; return(0); } catch (Exception QPYX_e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, QPYX_e_YXQP, QPYX_o_YXQP, "attempt to index onEventFn on a nil value")); } }