private void DrawGround(Ground ground) { BasicGraphics.SetColor(0.22f, 0.13f, 0.11f); Vector2 v1 = new Vector2(ground.LeftX, ground.TopY); Vector2 v2 = new Vector2(ground.RightX, ground.TopY - 99999f); DrawSquare(v1, v2); DrawGround2(ground); }
private void DrawProjectile(Vector2 projectilePosition) { BasicGraphics.SetColor(DangerColor); float x = projectilePosition.X; float y = projectilePosition.Y; float h = VisualValues.HalfProjectileWidthHeight; Vector2 v1 = new Vector2(x - h, y + h); Vector2 v2 = new Vector2(x + h, y - h); DrawSquare(v1, v2); }
private void DrawObstacle(Obstacle obstacle) { BasicGraphics.SetColor(DangerColor); DrawSquare(obstacle.TopLeftCorner, obstacle.BottomRightCorner); }
private void DrawGround2(Ground ground) { float groundPartWidth = 2.4f; float groundMinimumHeight = 0.1f; float triangleYOffset = 0.05f; float leftYOffset = triangleYOffset; float rightYOffset = 0; float topY = ground.TopY; float leftX = ground.LeftX; float maxRightX = ground.RightX; BasicGraphics.SetColor(0.2f, 0.74f, 0.33f); while (leftX < maxRightX) { if (IsCoordRightOfScreen(leftX)) { break; } leftYOffset = leftYOffset > 0 ? 0 : triangleYOffset; rightYOffset = rightYOffset > 0 ? 0 : triangleYOffset; float fullRightX = leftX + groundPartWidth; if (IsCoordLeftOfScreen(fullRightX)) { leftX = fullRightX; continue; } Vector2 topLeftCorner = new Vector2(leftX, topY); Vector2 bottomLeftCorner = new Vector2(leftX, topY - groundMinimumHeight - leftYOffset); Vector2 topRightCorner; Vector2 bottomRightCorner; if (fullRightX < maxRightX) { topRightCorner = new Vector2(fullRightX, topY); bottomRightCorner = new Vector2(fullRightX, topY - groundMinimumHeight - rightYOffset); } else { topRightCorner = new Vector2(maxRightX, topY); bottomRightCorner = new Vector2(maxRightX, (topY - groundMinimumHeight - rightYOffset)); } topLeftCorner = GetTransformedVector(topLeftCorner); topRightCorner = GetTransformedVector(topRightCorner); bottomLeftCorner = GetTransformedVector(bottomLeftCorner); bottomRightCorner = GetTransformedVector(bottomRightCorner); BasicGraphics.DrawQuad(topLeftCorner, topRightCorner, bottomLeftCorner, bottomRightCorner); leftX = fullRightX; } }
// // LEVELELEMENTS // private void DrawBackground(LevelProgression levelProgression) { BasicGraphics.SetColor(0.4f, 0.8f, 1.0f); DrawSquare(new Vector2(-2.1f, 1.1f), new Vector2(2.1f, -1.1f), false); }