public static void NewResourceEvent(GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId) { if (!GameAnalyticsSDK.GameAnalytics._hasInitializeBeenCalled) { return; } GA_Resource.NewEvent(flowType, currency, amount, itemType, itemId, null); }
/// <summary> /// Analyze your in-game economy (virtual currencies). You will be able to see the flow (sink/source) for each virtual currency. /// </summary> /// <param name="flowType">Add or substract resource.</param> /// <param name="currency">One of the available currencies set in Settings (Setup tab).</param> /// <param name="amount">Amount sourced or sinked.</param> /// <param name="itemType">One of the available currencies set in Settings (Setup tab).</param> /// <param name="itemId">Item id (string max length=16).</param> public static void NewResourceEvent(GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId) { if (!GameAnalytics._hasInitializeBeenCalled) { Debug.LogWarning("GameAnalytics: REMEMBER THE SDK NEEDS TO BE MANUALLY INITIALIZED NOW"); } GA_Resource.NewEvent(flowType, currency, amount, itemType, itemId); }
public static void NewResourceEvent(GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId) { if (!_hasInitializeBeenCalled) { UnityEngine.Debug.LogError("GameAnalytics: REMEMBER THE SDK NEEDS TO BE MANUALLY INITIALIZED NOW"); } else { GA_Resource.NewEvent(flowType, currency, amount, itemType, itemId, null); } }
/// <summary> /// Analyze your in-game economy (virtual currencies). You will be able to see the flow (sink/source) for each virtual currency. /// </summary> /// <param name="flowType">Add or substract resource.</param> /// <param name="currency">One of the available currencies set in Settings (Setup tab).</param> /// <param name="amount">Amount sourced or sinked.</param> /// <param name="itemType">One of the available currencies set in Settings (Setup tab).</param> /// <param name="itemId">Item id (string max length=16).</param> public static void NewResourceEvent(GAResourceFlowType flowType, string currency, float amount, string itemType, string itemId) { GA_Resource.NewEvent(flowType, currency, amount, itemType, itemId); }